--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hla/houndeye.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.CanFlinch = 0 -- 0 = Don't flinch | 1 = Flinch at any damage | 2 = Flinch only from certain damages -- Custom ENT.Houndeye_Type = 1 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnThink() -- Overwrite it to do nothing end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnThink_AIEnabled() -- Overwrite it to do nothing end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnAlert(ent) -- Overwrite it to do nothing end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnTakeDamage_AfterDamage(dmginfo, hitgroup) -- Overwrite it to do nothing end