--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Rain and cloud is nearly the same. local fog = StormFox2.Weather.Add( "Fog" ) fog:Set("fogDistance", 150) fog:Set("fogIndoorDistance", 600) if CLIENT then function fog.Think() local p = StormFox2.Weather.GetPercent() if p < 0.5 then return end // tTemplate, nMinDistance, nMaxDistance, nAimAmount, traceSize, vNorm, fFunc ) local fc = StormFox2.Fog.GetColor() local c = Color(fc.r,fc.g,fc.b, 0) for _,v in ipairs( StormFox2.DownFall.SmartTemplate(StormFox2.Misc.fog_template, 200, 900, 45 * p - 15, 250, vNorm ) or {} ) do v:SetColor( c ) end end function fog:GetName(nTime, nTemp, nWind, bThunder, nFraction ) if nFraction < 0.2 then return language.GetPhrase('#sf_weather.clear'), 'Clear' elseif nFraction < 0.6 then return language.GetPhrase('#sf_weather.fog.low'), 'Haze' elseif nFraction < 0.8 then return language.GetPhrase('#sf_weather.fog.medium'), 'Fog' else return language.GetPhrase('#sf_weather.fog.high'), 'Thick Fog' end end else function fog:GetName(nTime, nTemp, nWind, bThunder, nFraction ) if nFraction < 0.2 then return 'Clear', 'Clear' elseif nFraction < 0.6 then return 'Haze', 'Haze' elseif nFraction < 0.8 then return 'Fog', 'Fog' else return 'Thick Fog', 'Thick Fog' end end end -- Fog icon do -- Icon local m_def = Material("stormfox2/hud/w_fog.png") function fog.GetSymbol( nTime ) -- What the menu should show return m_def end function fog.GetIcon( nTime, nTemp, nWind, bThunder, nFraction) -- What symbol the weather should show return m_def end end