--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Copyright (c) 2018-2020 TFA Base Devs -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. local sv_cheats_cv = GetConVar("sv_cheats") local host_timescale_cv = GetConVar("host_timescale") local ts local en_cvar = GetConVar("sv_tfa_soundscale") hook.Add("EntityEmitSound", "zzz_TFA_EntityEmitSound", function(soundData) local ent = soundData.Entity local modified local weapon if ent:IsWeapon() then weapon = ent elseif ent:IsNPC() or ent:IsPlayer() then weapon = ent:GetActiveWeapon() end if IsValid(weapon) and weapon.IsTFA and weapon.IsTFAWeapon then if weapon.GonnaAdjuctPitch then soundData.Pitch = soundData.Pitch * weapon.RequiredPitch weapon.GonnaAdjuctPitch = false modified = true end if weapon.GonnaAdjustVol then soundData.Volume = soundData.Volume * weapon.RequiredVolume weapon.GonnaAdjustVol = false modified = true end end if not en_cvar then return modified end if not en_cvar:GetBool() then return modified end ts = game.GetTimeScale() if sv_cheats_cv:GetBool() then ts = ts * host_timescale_cv:GetFloat() end if engine.GetDemoPlaybackTimeScale then ts = ts * engine.GetDemoPlaybackTimeScale() end if ts ~= 1 then soundData.Pitch = math.Clamp(soundData.Pitch * ts, 0, 255) return true end return modified end)