--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] ix.log.AddType("energy", function(client, ...) local arg = {...} return Format("%s set energy level of %s to %d.", arg[1], arg[2], arg[3]) end) function PLUGIN:EnterUntimedAct(client, sequence) -- maybe it's worth to move this to "act" plugin client:SetNetVar("actEnterAngle", client:GetAngles()) client.ixUntimedSequence = true client:ForceSequence(sequence, function() client.ixUntimedSequence = nil client:SetNetVar("actEnterAngle") hook.Run("OnPlayerExitAct", client) net.Start("ixActLeave") net.Send(client) end, 0, nil) net.Start("ixActEnter") net.WriteBool(true) net.Send(client) end function PLUGIN:RestingEntity_FindSequenceNameAndDataByID(entityModel, client, actName, sequenceID) local sequences = self:FindModelActSequences(client, actName) if (!sequences) then return end local entityData = self.restingEntities[entityModel] local validSequences = entityData.sequences for k, v in ipairs(sequences) do if (sequenceID == k and validSequences[v]) then return entityData, v, validSequences[v] end end end