--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] function PLUGIN:PlayerFootstep(client, position, foot, soundName, volume) if (client:KeyDown(IN_WALK) or client:KeyDown(IN_DUCK)) then return true end end function PLUGIN:AcceptInput(entity, input, activator, caller, value) if (input == "Use" and entity:IsDoor() and (activator:KeyDown(IN_WALK) or activator:KeyDown(IN_DUCK))) then entity:StealthOpenDoor() if (entity:GetInternalVariable("slavename")) then for _, slave in pairs(ents.FindByName(entity:GetInternalVariable("slavename"))) do slave:StealthOpenDoor() end end for _, slave in pairs(ents.FindByName(entity:GetName())) do slave:StealthOpenDoor() end end end function PLUGIN:EntityEmitSound(data) if !data.Entity or data.Entity and !IsValid(data.Entity) then return end if (data.Entity:IsDoor() and data.Entity.stealthOpen) then data.Volume = data.Volume * 0.05 return true end end