--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] L = {} STL = {} -- not a translate string, but in case a language needs its own font L["default_font"] = "Bahnschrift" -- Attachment Slots L["attslot.optic"] = "Optic" L["attslot.bkoptic"] = "Backup Optic" L["attslot.muzzle"] = "Muzzle" L["attslot.barrel"] = "Barrel" L["attslot.choke"] = "Choke" L["attslot.underbarrel"] = "Underbarrel" L["attslot.tactical"] = "Tactical" L["attslot.grip"] = "Grip" L["attslot.stock"] = "Stock" L["attslot.fcg"] = "Fire Group" L["attslot.ammo"] = "Ammo Type" L["attslot.perk"] = "Perk" L["attslot.charm"] = "Charm" L["attslot.skin"] = "Skin" L["attslot.noatt"] = "No Attachment" L["attslot.optic.default"] = "Iron Sights" L["attslot.muzzle.default"] = "Standard Muzzle" L["attslot.barrel.default"] = "Standard Barrel" L["attslot.choke.default"] = "Standard Choke" L["attslot.grip.default"] = "Standard Grip" L["attslot.stock.default"] = "Standard Stock" L["attslot.stock.none"] = "No Stock" L["attslot.fcg.default"] = "Standard FCG" -- Trivia L["trivia.class"] = "Class" L["trivia.year"] = "Year" L["trivia.mechanism"] = "Mechanism" L["trivia.calibre"] = "Calibre" L["trivia.ammo"] = "Ammo Type" L["trivia.country"] = "Country" L["trivia.manufacturer"] = "Manufacturer" L["trivia.clipsize"] = "Magazine Capacity" L["trivia.precision"] = "Precision" L["trivia.noise"] = "Noise" L["trivia.recoil"] = "Vertical Recoil" L["trivia.penetration"] = "Penetration" L["trivia.firerate"] = "Fire Rate" L["trivia.firerate_burst"] = "Burst Fire Rate" L["trivia.fusetime"] = "Fuse Time" -- Class L["class.pistol"] = "Pistol" L["class.revolver"] = "Revolver" L["class.machinepistol"] = "Machine Pistol" L["class.smg"] = "Submachine Gun" L["class.pdw"] = "Personal Defense Weapon" L["class.shotgun"] = "Shotgun" L["class.assaultcarbine"] = "Assault Carbine" L["class.carbine"] = "Carbine" L["class.assaultrifle"] = "Assault Rifle" L["class.rifle"] = "Rifle" L["class.battlerifle"] = "Battle Rifle" L["class.dmr"] = "DMR" L["class.sniperrifle"] = "Sniper Rifle" L["class.antimaterielrifle"] = "Antimateriel Rifle" L["class.rocketlauncher"] = "Rocket Launcher" L["class.grenade"] = "Hand Grenade" L["class.melee"] = "Melee Weapon" -- UI L["ui.savepreset"] = "Save Preset" L["ui.loadpreset"] = "Load Preset" L["ui.stats"] = "Stats" L["ui.trivia"] = "Trivia" L["ui.tttequip"] = "Equipment" L["ui.tttchat"] = "Quickchat" L["ui.position"] = "POSITION" L["ui.positives"] = "POSITIVES:" L["ui.negatives"] = "NEGATIVES:" L["ui.information"] = "INFORMATION:" -- Stats L["stat.stat"] = "Stat" -- Used on first line of stat page L["stat.original"] = "Original" L["stat.current"] = "Current" L["stat.damage"] = "Close Range Damage" L["stat.damage.tooltip"] = "How much damage this weapon does at point blank." L["stat.damagemin"] = "Long Range Damage" L["stat.damagemin.tooltip"] = "How much damage this weapon does beyond its range." L["stat.range"] = "Range" L["stat.range.tooltip"] = "The distance between which close range damage turns to long range damage, in meters." L["stat.firerate"] = "Fire Rate" L["stat.firerate.tooltip"] = "The rate at which this weapon cycles at, in rounds per minute." L["stat.firerate.manual"] = "MANUAL" -- Shown instead of RPM when it is a manual weapon L["stat.capacity"] = "Capacity" L["stat.capacity.tooltip"] = "How many rounds this weapon can hold." L["stat.precision"] = "Precision" L["stat.precision.tooltip"] = "How precise the weapon is when still and aimed, in minutes of arc." L["stat.hipdisp"] = "Hip Dispersion" L["stat.hipdisp.tooltip"] = "How much imprecision is added when the weapon is hipfired." L["stat.movedisp"] = "Moving Accuracy" L["stat.movedisp.tooltip"] = "How much imprecision is added when the weapon is used while moving." L["stat.recoil"] = "Recoil" L["stat.recoil.tooltip"] = "The amount of kick produced each shot." L["stat.recoilside"] = "Side Recoil" L["stat.recoilside.tooltip"] = "The amount of horizontal kick produced each shot." L["stat.sighttime"] = "Handling Time" L["stat.sighttime.tooltip"] = "How long does it take to transition from or to sprinting and sights with this weapon." L["stat.speedmult"] = "Move Speed" L["stat.speedmult.tooltip"] = "The speed at which you move with the gun, in percentage of original speed." L["stat.sightspeed"] = "Speed while Sighted" L["stat.sightspeed.tooltip"] = "The additional slowdown applied when you are moving with sights down." L["stat.meleedamage"] = "Bash Damage" L["stat.meleedamage.tooltip"] = "How much damage the melee bash causes." L["stat.meleetime"] = "Bash Time" L["stat.meleetime.tooltip"] = "The time it takes to do a melee bash." L["stat.shootvol"] = "Firing Volume" L["stat.shootvol.tooltip"] = "How loud the weapon is, in decibels. Louder weapons can be heard from further away." L["stat.barrellen"] = "Weapon length" L["stat.barrellen.tooltip"] = "The length of the weapon, in Hammer units / inches. Long barrels will be blocked by walls more easily." L["stat.pen"] = "Penetration" L["stat.pen.tooltip"] = "How much material this weapon can penetrate." -- Autostats L["autostat.bipodrecoil"] = "Recoil in bipod" L["autostat.bipoddisp"] = "Dispersion in bipod" L["autostat.damage"] = "Close range damage" L["autostat.damagemin"] = "Long range damage" L["autostat.damageboth"] = "Damage" -- When damage and damagemin are the same value L["autostat.range"] = "Range" L["autostat.penetration"] = "Penetration" L["autostat.muzzlevel"] = "Muzzle velocity" L["autostat.meleetime"] = "Melee attack time" L["autostat.meleedamage"] = "Melee damage" L["autostat.meleerange"] = "Melee range" L["autostat.recoil"] = "Recoil" L["autostat.recoilside"] = "Horizontal recoil" L["autostat.firerate"] = "Fire rate" L["autostat.precision"] = "Imprecision" L["autostat.hipdisp"] = "Spread in hipfire" L["autostat.sightdisp"] = "Spread while sighted" L["autostat.movedisp"] = "Spread while moving" L["autostat.jumpdisp"] = "Spread while in midair" L["autostat.barrellength"] = "Weapon length" L["autostat.shootvol"] = "Weapon volume" L["autostat.speedmult"] = "Movement speed" L["autostat.sightspeed"] = "Speed while sighted" L["autostat.shootspeed"] = "Speed while shooting" L["autostat.reloadtime"] = "Reload time" L["autostat.drawtime"] = "Draw time" L["autostat.sighttime"] = "Handling" L["autostat.cycletime"] = "Cycle time" L["autostat.magextender"] = "Extended magazine size" L["autostat.magreducer"] = "Reduced magazine size" L["autostat.bipod"] = "Can use Bipod" L["autostat.holosight"] = "Precision sight picture" L["autostat.zoom"] = "Increased zoom" L["autostat.glint"] = "Visible scope glint" L["autostat.thermal"] = "Thermal vision" L["autostat.silencer"] = "Suppresses firing sound" L["autostat.norandspr"] = "No random spread" L["autostat.sway"] = "Aim sway" L["autostat.heatcap"] = "Heat capacity" L["autostat.heatfix"] = "Overheat fix time" L["autostat.heatdelay"] = "Heat recovery delay" L["autostat.heatdrain"] = "Heat recovery rate" -- TTT L["ttt.roundinfo"] = "ArcCW Configuration" L["ttt.roundinfo.replace"] = "Auto-replace TTT weapons" L["ttt.roundinfo.cmode"] = "Customize Mode:" L["ttt.roundinfo.cmode0"] = "No Restrictions" L["ttt.roundinfo.cmode1"] = "Restricted" L["ttt.roundinfo.cmode2"] = "Pre-game only" L["ttt.roundinfo.cmode3"] = "T/D only" L["ttt.roundinfo.attmode"] = "Attachment Mode:" L["ttt.roundinfo.free"] = "Free" L["ttt.roundinfo.locking"] = "Locking" L["ttt.roundinfo.inv"] = "Inventory" L["ttt.roundinfo.persist"] = "Persistent" L["ttt.roundinfo.drop"] = "Drop on death" L["ttt.roundinfo.inv"] = "Inventory" L["ttt.roundinfo.pickx"] = "Pick" L["ttt.roundinfo.bmode"] = "Attachment Info on Body:" L["ttt.roundinfo.bmode0"] = "Unavailable" L["ttt.roundinfo.bmode1"] = "Detectives Only" L["ttt.roundinfo.bmode2"] = "Available" L["ttt.roundinfo.amode"] = "Ammo Explosion:" L["ttt.roundinfo.amode-1"] = "Disabled" L["ttt.roundinfo.amode0"] = "Simple" L["ttt.roundinfo.amode1"] = "Frag" L["ttt.roundinfo.amode2"] = "Full" L["ttt.roundinfo.achain"] = "Chain explosions" L["ttt.bodyatt.found"] = "You think the murder weapon" L["ttt.bodyatt.founddet"] = "With your detective skills, you deduce the murder weapon" L["ttt.bodyatt.att1"] = " had {att} installed." L["ttt.bodyatt.att2"] = " had {att1} and {att2} installed." L["ttt.bodyatt.att3"] = " had these attachments: " L["ttt.attachments"] = " Attachment(s): " -- Used in TTT2 TargetID L["ttt.ammo"] = "Ammo: " -- Used in TTT2 TargetID -- Shit that used to be in CS+ why L["info.togglesight"] = "Double press +USE to toggle sights" L["info.toggleubgl"] = "Double press +ZOOM to toggle underbarrel" -- deprecated L["pro.ubgl"] = "Selectable underbarrel launcher" -- deprecaated L["pro.ubsg"] = "Selectable underbarrel shotgun" -- deprecaated L["con.obstruction"] = "May obstruct sights" L["autostat.underwater"] = "Shoot underwater" L["autostat.sprintshoot"] = "Shoot while sprinting" L["con.beam"] = "Visible laser beam" L["con.light"] = "Visible flashlight beam" L["con.noscope"] = "No point of aim" L["pro.invistracers"] = "Invisible tracers" -- Incompatibility Menu L["incompatible.title"] = "ArcCW: INCOMPATIBLE ADDONS" L["incompatible.line1"] = "You have some addons that are known to not work with ArcCW." L["incompatible.line2"] = "Disable them or expect broken behavior!" L["incompatible.confirm"] = "Acknowledge" L["incompatible.wait"] = "Wait {time}s" L["incompatible.never"] = "Never warn me again" L["incompatible.never.hover"] = "Are you absolutely sure you understand the consequences?" L["incompatible.never.confirm"] = "You have chosen to never show incompatiblity warnings again. If you encounter errors or broken behaviour, it is your own responsibility." -- 2020-12-11 L["hud.hp"] = "HP: " -- Used in default HUD L["fcg.safe"] = "Safety" L["fcg.semi"] = "Semi-auto" L["fcg.auto"] = "Automatic" L["fcg.burst"] = "%d-round burst" L["fcg.ubgl"] = "UBGL" -- 2021-01-14 L["ui.toggle"] = "TOGGLE" L["ui.whenmode"] = "When %s" L["ui.modex"] = "Mode %s" -- 2021-01-25 L["attslot.magazine"] = "Magazine" -- 2021-03-13 L["trivia.damage"] = "Damage" L["trivia.range"] = "Range" L["trivia.attackspersecond"] = "Attacks Per Second" L["trivia.description"] = "Description" L["trivia.meleedamagetype"] = "Damage Type" -- Units L["unit.rpm"] = "RPM" L["unit.moa"] = "MOA" L["unit.mm"] = "mm" L["unit.db"] = "dB" L["unit.bce"] = "BC" L["unit.aps"] = "APS" -- melee damage types L["dmg.generic"] = "Unarmed" L["dmg.bullet"] = "Piercing" L["dmg.slash"] = "Slashing" L["dmg.club"] = "Blunt" L["dmg.shock"] = "Shock" L["ui.presets"] = "Presets" L["ui.customize"] = "Customize" L["ui.inventory"] = "Inventory" -- 2021-05-05 L["ui.gamemode_buttons"] = "Gamemode-specific commands" L["ui.gamemode_usehint"] = "You can hold USE to access original keybinds." L["ui.darkrpdrop"] = "Drop Weapon" L["ui.noatts"] = "You have no attachments" L["ui.noatts_slot"] = "You have no attachments for this slot" L["ui.lockinv"] = "These attachments are unlocked for all weapons." L["autostat.ammotype"] = "Converts weapon ammo type to %s" -- 2021-05-08 L["autostat.rangemin"] = "Minimum range" -- 2021-05-13 L["autostat.malfunctionmean"] = "Reliability" L["ui.heat"] = "HEAT" L["ui.jammed"] = "JAMMED" -- 2021-05-15 L["trivia.muzzlevel"] = "Muzzle Velocity" L["unit.mps"] = "m/s" L["unit.lbfps"] = "lb-fps" L["trivia.recoilside"] = "Horizontal Recoil" --2021-05-27 L["ui.pickx"] = "Attachments: %d/%d" L["ui.ballistics"] = "Ballistics" L["ammo.pistol"] = "Pistol Ammo" L["ammo.357"] = "Magnum Ammo" L["ammo.smg1"] = "Carbine Ammo" L["ammo.ar2"] = "Rifle Ammo" L["ammo.buckshot"] = "Shotgun Ammo" L["ammo.sniperpenetratedround"] = "Sniper Ammo" L["ammo.smg1_grenade"] = "Rifle Grenades" --2021-05-31 L["ui.nodata"] = "No Data" L["ui.createpreset"] = "Create" L["ui.deletepreset"] = "Delete" --2021-06-09 nice L["autostat.clipsize"] = "%d-round magazine capacity" --2021-06-30 L["autostat.bipod2"] = "Allows bipod (-%d%% Dispersion, -%d%% Recoil)" L["autostat.nobipod"] = "Disables bipod" --2021-07-01 L["fcg.safe2"] = "Lowered" L["fcg.dact"] = "Double-action" L["fcg.sact"] = "Single-action" L["fcg.bolt"] = "Bolt-action" L["fcg.pump"] = "Pump-action" L["fcg.lever"] = "Lever-action" L["fcg.manual"] = "Manual-action" L["fcg.break"] = "Break-action" L["fcg.sngl"] = "Single" L["fcg.both"] = "Both" --2021-08-11 L["autostat.clipsize.mod"] = "Magazine capacity" -- used for Add_ClipSize and Mult_ClipSize --2021-08-22 L["trivia.recoilscore"] = "Recoil Score (Lower is better)" L["fcg.safe.abbrev"] = "SAFE" L["fcg.semi.abbrev"] = "SEMI" L["fcg.auto.abbrev"] = "AUTO" L["fcg.burst.abbrev"] = "%d-BST" L["fcg.ubgl.abbrev"] = "UBGL" L["fcg.safe2.abbrev"] = "LOW" L["fcg.dact.abbrev"] = "DACT" L["fcg.sact.abbrev"] = "SACT" L["fcg.bolt.abbrev"] = "BOLT" L["fcg.pump.abbrev"] = "PUMP" L["fcg.lever.abbrev"] = "LEVER" L["fcg.manual.abbrev"] = "MANUAL" L["fcg.break.abbrev"] = "BREAK" L["fcg.sngl.abbrev"] = "SNGL" L["fcg.both.abbrev"] = "BOTH" -- 2021-10-10 STL["lowered"] = "fcg.safe2" STL["double-action"] = "fcg.dact" STL["single-action"] = "fcg.sact" STL["bolt-action"] = "fcg.bolt" STL["pump-action"] = "fcg.pump" STL["lever-action"] = "fcg.lever" STL["manual-action"] = "fcg.manual" STL["break-action"] = "fcg.break" --STL["single"] = "fcg.sngl" --STL["both"] = "fcg.both" -- 2021-11-27 L["ui.hitgroup"] = "Hitgroup" L["ui.shotstokill"] = "Shots to kill" L["ui.hitgroup.head"] = "Head" L["ui.hitgroup.torso"] = "Torso" -- chest+stomach when they're the same L["ui.hitgroup.chest"] = "Chest" L["ui.hitgroup.stomach"] = "Stomach" L["ui.hitgroup.arms"] = "Arms" L["ui.hitgroup.legs"] = "Legs" L["ui.nonum"] = "You need bullets to kill people, silly." -- num is 0 -- 2022-05-23 L["fcg.nade"] = "Grenade" L["fcg.nade.abbrev"] = "NADE" -- 2022-08-03 L["attslot.magazine"] = "Magazine" L["attslot.magazine.default"] = "Standard Magazine" -- 2022-08-17 L["autostat.ubgl"] = "Selectable underbarrel weapon" L["autostat.ubgl2"] = "Press your USE key and RELOAD key together to activate underbarrel weapon" L["autostat.ammotypeubgl"] = "Underbarrel weapon uses %s" -- 2023-09-09 L["autostat.triggerdelay"] = "Trigger delay" --[[] You can translate the trivia of any arbitrary weapon or attachment by adding the phrase ["desc.class_name"] Similarly, you can translate attachment and weapon names with ["name.class_name"] When translating weapon names, append .true for truename, like ["name.arccw_p228.true"] Example: L["desc.fcg_auto"] = "blah blah blah automatic firemode" L["name.fcg_auto"] = "Auto But Cooler" You can also translate custom firemodes with "fcg.FIREMODE_NAME" ]]