--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] game.AddParticles( "particles/stalactite.pcf" ) local footstep_tab = { 2, 4 } hook.Add("EntityEmitSound", "DOGGS_Fix_Sound",function(t) if IsValid(t.Entity) and t.Entity != NULL and t.Entity:GetClass()=="npc_vj_hl2_dog" and string.find(t.SoundName,"footstep") then t.SoundName = "^npc/dog/dog_footstep" .. table.Random(footstep_tab) .. ".wav" t.SoundLevel = SNDLVL_100db t.Volume = 0.8 t.Pitch = 90 t.Channel = CHAN_STATIC return true end end)