--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) function ENT:Initialize() self:SetModel( "models/combine_apc2.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) //self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.PhysObj = self:GetPhysicsObject() if ( self.PhysObj:IsValid() ) then self.PhysObj:EnableDrag( true ) self.PhysObj:Wake() end end