--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Base = "npc_fastzombie_slump_a" ENT.Type = "anim" ENT.Author = "Chocofrolik + Straw W Wagen" ENT.PrintName = "Prone Zombine" ENT.DebugModel = "models/maxofs2d/balloon_mossman.mdl" ENT.DebugColor = Color( 150,150,0 ) ENT.AmbushDist = 256 ENT.MyClass = "npc_zombine_prone" ENT.ModelToPrecache = "models/zombie/zombie_soldier.mdl" ENT.AmbusherClass = "npc_zombine" ENT.Slump = "slump_b" ENT.RiseStyle = "slumprise_b" ENT.HintSoundChance = 2 ENT.HintSounds = { "npc/zombine/zombine_idle3.wav", "npc/zombine/zombine_idle2.wav", "npc/zombine/zombine_idle1.wav", } function ENT:Ambush() if not IsValid( self.waking_sequence ) then return end self.waking_sequence:Fire( "BeginSequence", "", 0 ) end