--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ -- Based off of the GMod lasertracer EFFECT.MainMat = Material("effects/spark") function EFFECT:Init( data ) self.StartPos = data:GetStart() self.EndPos = data:GetOrigin() local ent = data:GetEntity() local att = data:GetAttachment() if ( IsValid( ent ) && att > 0 ) then if (ent.Owner == LocalPlayer() && !LocalPlayer():GetViewModel() != LocalPlayer()) then ent = ent.Owner:GetViewModel() end att = ent:GetAttachment(att) if (att) then self.StartPos = att.Pos end end self.Dir = self.EndPos - self.StartPos self:SetRenderBoundsWS(self.StartPos, self.EndPos) self.TracerTime = math.min(1, self.StartPos:Distance(self.EndPos) / 10000) -- Calculate death time self.Length = 0.1 -- Die when it reaches its target self.DieTime = CurTime() + self.TracerTime end --------------------------------------------------------------------------------------------------------------------------------------------- function EFFECT:Think() if (CurTime() > self.DieTime) then -- If it's dead then... util.Decal("fadingscorch", self.EndPos + self.Dir:GetNormalized(), self.EndPos - self.Dir:GetNormalized()) local effectData = EffectData() effectData:SetOrigin(self.EndPos + self.Dir:GetNormalized() * -2) effectData:SetNormal(self.Dir:GetNormalized() * -3) effectData:SetMagnitude(0.1) effectData:SetScale(0.8) effectData:SetRadius(5) util.Effect("Sparks", effectData) return false end return true end --------------------------------------------------------------------------------------------------------------------------------------------- function EFFECT:Render() local fDelta = (self.DieTime - CurTime()) / self.TracerTime fDelta = math.Clamp(fDelta, 0, 1) ^ 0.5 render.SetMaterial(self.MainMat) local sinWave = math.sin(fDelta * math.pi) render.DrawBeam( self.EndPos - self.Dir * (fDelta - sinWave * self.Length), self.EndPos - self.Dir * (fDelta + sinWave * self.Length), 5 + sinWave * 35, 1, 0, Color(255, 0, 0, 255) ) end