--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] ENT.Type = "anim" ENT.Base = "base_entity" ENT.PrintName = "Smoke Cloud" ENT.Author = "" ENT.Information = "" ENT.Spawnable = false ENT.AdminSpawnable = false local smokeimages = {"particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"} local function GetSmokeImage() return smokeimages[math.random(#smokeimages)] end ENT.Particles = nil ENT.SmokeRadius = 256 ENT.SmokeColor = Color(150, 150, 150) ENT.BillowTime = 1 ENT.Life = 15 ENT.ArcCWSmoke = true AddCSLuaFile() function ENT:Initialize() if SERVER then self:SetModel( "models/weapons/w_eq_smokegrenade_thrown.mdl" ) self:SetMoveType( MOVETYPE_NONE ) self:SetSolid( SOLID_NONE ) self:DrawShadow( false ) else local emitter = ParticleEmitter(self:GetPos()) self.Particles = {} local amt = 20 for i = 1, amt do local smoke = emitter:Add(GetSmokeImage(), self:GetPos()) smoke:SetVelocity( VectorRand() * 8 + (Angle(0, i * (360 / amt), 0):Forward() * 400) ) smoke:SetStartAlpha( 0 ) smoke:SetEndAlpha( 255 ) smoke:SetStartSize( 0 ) smoke:SetEndSize( self.SmokeRadius ) smoke:SetRoll( math.Rand(-180, 180) ) smoke:SetRollDelta( math.Rand(-0.2,0.2) ) smoke:SetColor( self.SmokeColor.r, self.SmokeColor.g, self.SmokeColor.b ) smoke:SetAirResistance( 75 ) smoke:SetPos( self:GetPos() ) smoke:SetCollide( true ) smoke:SetBounce( 0.2 ) smoke:SetLighting( false ) smoke:SetNextThink( CurTime() + FrameTime() ) smoke.bt = CurTime() + self.BillowTime smoke.dt = CurTime() + self.BillowTime + self.Life smoke.ft = CurTime() + self.BillowTime + self.Life + math.Rand(2.5, 5) smoke:SetDieTime(smoke.ft) smoke.life = self.Life smoke.billowed = false smoke.radius = self.SmokeRadius smoke:SetThinkFunction( function(pa) if !pa then return end local prog = 1 local alph = 0 if pa.ft < CurTime() then return elseif pa.dt < CurTime() then local d = (CurTime() - pa.dt) / (pa.ft - pa.dt) alph = 1 - d elseif pa.bt < CurTime() then alph = 1 else local d = math.Clamp(pa:GetLifeTime() / (pa.bt - CurTime()), 0, 1) prog = (-d ^ 2) + (2 * d) alph = d end pa:SetEndSize( pa.radius * prog ) pa:SetStartSize( pa.radius * prog ) pa:SetStartAlpha(255 * alph) pa:SetEndAlpha(255 * alph) pa:SetNextThink( CurTime() + FrameTime() ) end ) table.insert(self.Particles, smoke) end emitter:Finish() end self.dt = CurTime() + self.Life + self.BillowTime end function ENT:Think() if SERVER then local targets = ents.FindInSphere(self:GetPos(), 256) for _, k in pairs(targets) do if k:IsNPC() then k:SetSchedule(SCHED_STANDOFF) end end end if self.dt < CurTime() then if SERVER then SafeRemoveEntity(self) end end end function ENT:Draw() return false end