--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Charged Bolt" ENT.Author = "Cpt. Hazama" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" --------------------------------------------------------------------------------------------------------------------------------------------- if CLIENT then local Name = "Charged Bolt" local LangName = "obj_vj_hlr2_chargebolt" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/crossbow_bolt.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something? ENT.DirectDamage = 65 -- How much damage should it do when it hits something ENT.DirectDamageType = bit.bor(DMG_SLASH, DMG_DISSOLVE, DMG_SHOCK) -- Damage type ENT.DecalTbl_DeathDecals = {"Impact.Concrete"} ENT.SoundTbl_Idle = {"ambient/energy/electric_loop.wav"} ENT.SoundTbl_OnCollide = {"ambient/energy/weld1.wav","ambient/energy/weld2.wav"} ENT.IdleSoundLevel = 60 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitializeBeforePhys() self:PhysicsInitSphere(1, "metal_bouncy") end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:SetMass(1) phys:EnableGravity(false) phys:EnableDrag(false) phys:SetBuoyancyRatio(0) self:SetMaterial("models/hl_resurgence/hl2/weapons/w_chargebow_arrow") end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnPhysicsCollide(data, phys) if !IsValid(data.HitEntity) then local bolt = ents.Create("prop_dynamic") bolt:SetModel("models/crossbow_bolt.mdl") bolt:SetPos(data.HitPos + data.HitNormal + self:GetForward()*-15) bolt:SetAngles(self:GetAngles()) bolt:Activate() bolt:Spawn() bolt:DrawShadow(false) bolt:SetMaterial("models/hl_resurgence/hl2/weapons/chargebow_arrow") timer.Simple(15, function() if IsValid(bolt) then bolt:Remove() end end) end local effectSpark = EffectData() effectSpark:SetOrigin(data.HitPos) util.Effect("StunstickImpact", effectSpark) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnDoDamage_Direct(data, phys, hitEnt) hitEnt:Ignite(3) end