--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Base = "arccw_ammo" ENT.PrintName = "Rifle Grenade" ENT.Category = "ArcCW - Ammo" ENT.Spawnable = true ENT.Model = "models/Items/AR2_Grenade.mdl" ENT.Health = 15 ENT.AmmoType = "smg1_grenade" ENT.AmmoCount = 1 ENT.DetonationDamage = 50 -- Per-round damage ENT.DetonationRadius = 300 function ENT:DetonateRound(attacker) local nade = ents.Create("arccw_gl_ammodet") nade:SetPos(self:GetPos()) nade:SetAngles(self:GetAngles() + AngleRand(-10, 10)) nade:Spawn() nade:GetPhysicsObject():AddVelocity(self:GetVelocity() + self:GetForward() * math.random(500, 2000)) nade:SetOwner(attacker or self.Burner) self:Remove() end function ENT:Detonate(wet, attacker) if wet then self:DetonateRound(attacker) else local e = EffectData() e:SetOrigin(self:GetPos()) util.Effect("Explosion", e) util.BlastDamage(self, attacker, self:GetPos(), self.DetonationRadius, self.DetonationDamage) self:Remove() end end