--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local matToytown = Material( "pp/toytown-top" ) //matToytown:SetTexture( "$fbtexture", render.GetScreenEffectTexture() ) --[[--------------------------------------------------------- Register the convars that will control this effect -----------------------------------------------------------]] local pp_toytown = CreateClientConVar( "pp_toytown", "0", false, false ) local pp_toytown_passes = CreateClientConVar( "pp_toytown_passes", "3", true, false ) local pp_toytown_size = CreateClientConVar( "pp_toytown_size", "0.4", true, false ) function DrawToyTown( NumPasses, H ) cam.Start2D() surface.SetMaterial( matToytown ) surface.SetDrawColor( 255, 255, 255, 255 ) for i = 1, NumPasses do render.CopyRenderTargetToTexture( render.GetScreenEffectTexture() ) surface.DrawTexturedRect( 0, 0, ScrW(), H ) surface.DrawTexturedRectUV( 0, ScrH() - H, ScrW(), H, 0, 1, 1, 0 ) end cam.End2D() end hook.Add( "RenderScreenspaceEffects", "RenderToyTown", function() if ( !pp_toytown:GetBool() ) then return end if ( !GAMEMODE:PostProcessPermitted( "toytown" ) ) then return end if ( !render.SupportsPixelShaders_2_0() ) then return end local NumPasses = pp_toytown_passes:GetInt() local H = math.floor( ScrH() * pp_toytown_size:GetFloat() ) DrawToyTown( NumPasses, H ) end ) list.Set( "PostProcess", "#toytown_pp", { icon = "gui/postprocess/toytown.png", convar = "pp_toytown", category = "#shaders_pp", cpanel = function( CPanel ) CPanel:AddControl( "Header", { Description = "#toytown_pp.desc" } ) CPanel:AddControl( "CheckBox", { Label = "#toytown_pp.enable", Command = "pp_toytown" } ) local params = { Options = {}, CVars = {}, MenuButton = "1", Folder = "frame_blend" } params.Options[ "#preset.default" ] = { pp_toytown_passes = "3", pp_toytown_size = "0.5" } params.CVars = table.GetKeys( params.Options[ "#preset.default" ] ) CPanel:AddControl( "ComboBox", params ) CPanel:AddControl( "Slider", { Label = "#toytown_pp.passes", Command = "pp_toytown_passes", Type = "Int", Min = "1", Max = "100" } ) CPanel:AddControl( "Slider", { Label = "#toytown_pp.height", Command = "pp_toytown_size", Type = "Float", Min = "0", Max = "1" } ) end } )