--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] ITEM.name = "Arrosoir" ITEM.description = "Un petit seau d'eau qui peut être rempli d'eau, spécialement conçu pour arroser les plantes." ITEM.model = "models/props/de_inferno/hr_i/inferno_gardening_tools/inferno_watering_can.mdl" ITEM.category = "Farming" if (CLIENT) then local color_green = Color(0, 255, 0, 255) local color_red = Color(255, 50, 50, 255) function ITEM:PopulateTooltip(tooltip) local data = tooltip:AddRow("data") data:SetBackgroundColor(derma.GetColor("Error", tooltip)) data:SetText("You can use this bucket directly on plants to water them and increase their Hydration levels\nYou can fill it at bodies of water or Water Caches.") data:SizeToContents() local water = tooltip:AddRow("water") water:SetBackgroundColor(derma.GetColor("Error", tooltip)) water:SetText("Water: " ..self:GetData("water", 0).. "%") water:SizeToContents() end end ITEM.functions.Water = { name = "Arroser la plante", icon = "icon16/drink.png", OnRun = function(item) local player = item.player local trace = player:GetEyeTraceNoCursor() if item:GetData("water") > 0 then if (trace.HitPos:Distance(player:GetShootPos()) <= 192) then if (trace.Entity:GetClass() == "cw_plant") then local hydration = trace.Entity.Hydration trace.Entity.Hydration = math.min(hydration + 25, 100) local newValue = item:GetData("water", 0) - 25 item:SetData("water", newValue) player:EmitSound("ambient/water/water_spray1.wav") player:ChatNotify("You water the plant with the contents of the bucket!") else player:Notify("You are not looking at a valid plant.") end end else player:Notify("There's not enough water on the bucket!") end return false end } ITEM.functions.fill = { name = "Remplir d'eau", tip = "applyTip", icon = "icon16/arrow_in.png", OnRun = function(item) if (SERVER) then local client = item.player local targetEnt = client:GetEyeTraceNoCursor().Entity if item:IsWaterDeepEnough(client) then if item:GetData("water") != 100 then local newValue = item:GetData("water", 0) + 25 client:ChatNotify("You've refilled the Water Bucket to the brim with the waters from the wasteland to "..newValue.."%") item:SetData("water", newValue) client:EmitSound("ambient/water/water_spray1.wav") end end if targetEnt:GetClass() == "ix_watercache" or (targetEnt:GetClass() == "ix_cleanwatercache" and targetEnt:GetNetVar("broken", false)) then if item:GetData("water") != 100 then local newValue = item:GetData("water", 0) + 25 client:ChatNotify("You've refilled the Watering Can to "..newValue.."%") item:SetData("water", newValue) client:EmitSound("ambient/water/water_spray1.wav") else client:ChatNotify("The bucket is full!") end else client:ChatNotify("You are not looking at a valid Water Source!") end end return false end } function ITEM:IsWaterDeepEnough(client) local pos = client:GetPos() + Vector(0, 0, 15) local trace = {} trace.start = pos trace.endpos = pos + Vector(0, 0, 1) trace.mask = bit.bor( MASK_WATER ) local tr = util.TraceLine(trace) return tr.Hit end function ITEM:OnInstanced(index, x, y, item) self:SetData("water", 0) end