--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN or {} PLUGIN.name = "Minor Things" PLUGIN.author = "Gr4Ss" PLUGIN.description = "Small Changes and Additions." ix.config.Add("DeleteNPCWeaponOnDeath", true, "Si oui ou non les armes des PNJ doivent être supprimées à la mort (au lieu d'être jetées au sol).", nil, {category = "Autres"}) ix.config.Add("StrictLocation", false, "Indique si un joueur doit se trouver dans la zone de localisation pour s'afficher comme se trouvant à cet emplacement. Si c'est vrai, les joueurs à l'extérieur d'une boîte seront affichés dans 'lieu inconnu'. Si false, le joueur s'affichera comme s'il était à son dernier emplacement.", nil, {category = "Autres"}) do local ITEM = ix.item.Register("flashlight", nil, false, nil, true) ITEM.name = "Lampe Torche" ITEM.category = "Outils" ITEM.model = Model("models/willardnetworks/skills/flashlight.mdl") ITEM.description = "Une simple lampe de poche noire. Elle possède qu'un seul bouton, qui permet de l'éteindre ou de la rallumer." ITEM.postHooks.drop = function(item, result, data) if (result == false and item.player:FlashlightIsOn() and !item.player:GetCharacter():GetInventory():HasItem("flashlight")) then item.player:Flashlight(false) end end end function PLUGIN:PostSetupActs() ix.act.Remove("Arrest") local actPlugin = ix.plugin.Get("act") end do local PLAYER = FindMetaTable("Player") -- returns the current area the player is in, or the last valid one if the player is not in an area function PLAYER:GetLocation(bCombine) if (!self.ixInArea and ix.config.Get("StrictLocation")) then return "une location inconnue" end local areaInfo = ix.area.stored[self.ixArea] if (!areaInfo) then return "une location inconnue" end if (areaInfo.type != "area" and areaInfo.type != "rpArea" or !areaInfo.properties.display) then return "unknown location" end return string.Trim(bCombine and areaInfo.properties.combineText or self.ixArea) end end if (CLIENT) then function PLUGIN:ShouldShowPlayerOnScoreboard(client) local localFaction = ix.faction.Get(LocalPlayer():GetCharacter():GetFaction()) if (localFaction.seeAll or LocalPlayer():GetCharacter():HasFlags("Q")) then return true else local clientFaction = ix.faction.Get(client:GetCharacter():GetFaction()) if (clientFaction and clientFaction.hidden and localFaction != clientFaction) then return false end end end function PLUGIN:IsCharacterRecognized(char, id) local faction = ix.faction.indices[LocalPlayer():GetCharacter():GetFaction()] if ((faction and faction.recogniseAll) or LocalPlayer():GetCharacter():HasFlags("Q")) then return true end end else ix.allowedHoldableClasses["ix_container"] = true function PLUGIN:OnNPCKilled(npc, attacker, inflictor) if (!ix.config.Get("DeleteNPCWeaponOnDeath")) then return end if (!npc.GetActiveWeapon) then return end local weapon = npc:GetActiveWeapon() if (IsValid(weapon)) then weapon:Remove(); end end -- A function to get whether a player has a flashlight. function PLUGIN:PlayerSwitchFlashlight(client, enabled) if (client:GetFactionVar(alwaysFlashlight)) then return true end if (!enabled or (client:GetCharacter() and client:GetCharacter():GetInventory():HasItem("flashlight"))) then return true end return false end local adminEntities = { ["prop_physics"] = true, ["ix_grouplock"] = true, ["ix_combinelock"] = true, ["ix_combinelock_cmru"] = true, ["ix_combinelock_cmu"] = true, ["ix_combinelock_cwu"] = true, ["ix_combinelock_dob"] = true, ["ix_combinelock_moe"] = true } -- Anti-Exploit measures. function PLUGIN:EntityTakeDamage(entity, damageInfo) local attacker = damageInfo:GetAttacker() if (!attacker or !attacker:IsPlayer()) then return end if (entity:GetClass() == "ix_item" and entity:GetData("pin") and entity:GetData("owner") != attacker:GetCharacter():GetID() and !attacker:IsCombine()) then return true end if (!adminEntities[entity:GetClass()]) then return end for _, v in ipairs(player.GetAll()) do if (v:IsAdmin()) then return end end return true end ix.log.AddType("containerSpawned", function(client, name) return string.format("%s created a '%s' container.", client:Name(), name) end, FLAG_NORMAL) end ix.flag.Add("Q", "Accès pour voir tous les personnages.")