--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() pk_pills.register("antlion", { printName = "Antlion", side = "hl_antlion", type = "ply", model = "models/antlion.mdl", default_rp_cost = 4000, options = function() return { { skin = 0 }, { skin = 1 }, { skin = 2 }, { skin = 3 } } end, camera = { offset = Vector(0, 0, 30), dist = 150 }, hull = Vector(60, 60, 50), anims = { default = { idle = "Idle", walk = "walk_all", run = "run_all", glide = "jump_glide", jump = "jump_start", melee1 = "attack1", melee2 = "attack2", melee3 = "attack3", charge_start = "charge_start", charge_loop = "charge_run", charge_hit = "charge_end", swim = "drown", burrow_in = "digin", burrow_loop = "digidle", burrow_out = "digout" } }, sounds = { melee = pk_pills.helpers.makeList("npc/antlion/attack_single#.wav", 3), melee_hit = pk_pills.helpers.makeList("npc/zombie/claw_strike#.wav", 3), charge_start = "npc/antlion/pain1.wav", charge_hit = "npc/antlion/land1.wav", --"npc/antlion_guard/shove1.wav", loop_fly = "npc/antlion/fly1.wav", loop_charge = "npc/antlion/charge_loop1.wav", land = "npc/antlion/land1.wav", burrow_in = "npc/antlion/digdown1.wav", burrow_out = "npc/antlion/digup1.wav", step = pk_pills.helpers.makeList("npc/antlion/foot#.wav", 4) }, aim = { xPose = "head_yaw", yPose = "head_pitch", nocrosshair = true }, attack = { mode = "trigger", func = pk_pills.common.melee, animCount = 3, delay = .5, range = 75, dmg = 25 }, charge = { vel = 800, dmg = 50, delay = .6 }, attack2 = { mode = "trigger", func = function(ply, ent) ent:PillChargeAttack() end }, movePoseMode = "yaw", moveSpeed = { walk = 200, run = 500 }, jumpPower = 500, jump = function(ply, ent) if ply:GetVelocity():Length() < 300 then ply:SetVelocity(Vector(0, 0, 500)) end end, glideThink = function(ply, ent) ent:PillLoopSound("fly") local puppet = ent:GetPuppet() if puppet:GetBodygroup(1) == 0 then puppet:SetBodygroup(1, 1) end end, land = function(ply, ent) ent:PillLoopStop("fly") local puppet = ent:GetPuppet() puppet:SetBodygroup(1, 0) end, canBurrow = true, health = 120, noFallDamage = true, damageFromWater = 1 }) pk_pills.register("antlion_guard", { printName = "Antlion Guard", type = "ply", model = "models/antlion_guard.mdl", default_rp_cost = 10000, camera = { offset = Vector(0, 0, 80), dist = 300 }, hull = Vector(120, 120, 100), anims = { default = { idle = "idle", walk = "walk1", crouch = "cover_loop", crouch_walk = "cover_creep2", melee = "shove", charge_start = "charge_startfast", charge_loop = "charge_loop", g_charge_hit = "charge_hit" } }, sounds = { melee = pk_pills.helpers.makeList("npc/antlion_guard/angry#.wav", 3), melee_hit = "npc/antlion_guard/shove1.wav", charge_start = pk_pills.helpers.makeList("npc/antlion_guard/angry#.wav", 3), charge_hit = "npc/antlion_guard/shove1.wav", step = {"npc/antlion_guard/foot_heavy1.wav", "npc/antlion_guard/foot_heavy2.wav", "npc/antlion_guard/foot_light1.wav", "npc/antlion_guard/foot_light2.wav"} }, aim = { xPose = "head_yaw", yPose = "head_pitch", nocrosshair = true }, attack = { mode = "trigger", func = pk_pills.common.melee, delay = .5, range = 150, dmg = 50 }, attack2 = { mode = "trigger", func = function(ply, ent) ent:PillChargeAttack() end }, charge = { vel = 800, dmg = 100, delay = .8 }, movePoseMode = "yaw", moveSpeed = { walk = 250, ducked = 125 }, jumpPower = 0, health = 500, damageFromWater = 5 })