--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN local COLOR_MODIFY = { ["$pp_colour_addr"] = 0, ["$pp_colour_addg"] = 0, ["$pp_colour_addb"] = 0, ["$pp_colour_brightness"] = 0, ["$pp_colour_contrast"] = 1, ["$pp_colour_colour"] = 0, ["$pp_colour_mulr"] = 0, ["$pp_colour_mulg"] = 0, ["$pp_colour_mulb"] = 0 } PLUGIN.currentType = ix.inebriation.types.SOBER function PLUGIN:HUDPaint() if (IsValid(LocalPlayer())) then if (PLUGIN.textAlpha and PLUGIN.textAlpha > 0) then draw.SimpleText( PLUGIN.currentType.description or "", "WNBleedingTextBold", ScrW() * 0.5, ScrH() - SScaleMin(135 / 3), Color(255, 78, 69, PLUGIN.textAlpha or 0), TEXT_ALIGN_CENTER ) end end end local drunkColor = Color(69, 255, 69) function PLUGIN:PopulateCharacterInfo(client, character, tooltip) local inebriation = client:GetInebriation() if (inebriation < 10) then return end local _type = ix.inebriation:GetType(inebriation) if (client:GetInebriation() > 40) then local drunkText = tooltip:AddRowAfter("name", "drunk") drunkText:SetBackgroundColor(drunkColor) drunkText:SetText(..string.lower(_type.name).." gibi görünüyor.") drunkText:SizeToContents() end end function PLUGIN:Think() local inebriation = LocalPlayer():GetInebriation() if (inebriation < 10) then return end local lerpTo = 0 local _type = ix.inebriation:GetType(inebriation) if (_type != PLUGIN.currentType) then PLUGIN.currentType = _type PLUGIN.textAlpha = 0 PLUGIN.changeTime = SysTime() PLUGIN.animateTime = SysTime() PLUGIN.textShouldFadeOut = true elseif (SysTime() - PLUGIN.changeTime > 15) then lerpTo = 0 if (PLUGIN.textShouldFadeOut) then PLUGIN.textShouldFadeOut = false PLUGIN.animateTime = SysTime() end else lerpTo = 255 end PLUGIN.textAlpha = Lerp((SysTime() - PLUGIN.animateTime) / 0.9, PLUGIN.textAlpha, lerpTo) end function PLUGIN:RenderScreenspaceEffects() local _ineb = LocalPlayer():GetInebriation() if (_ineb < 10) then return end local percent = math.Clamp(_ineb / 100, 0, 1) local cMul = 1 - percent COLOR_MODIFY["$pp_colour_mulr"] = cMul COLOR_MODIFY["$pp_colour_mulg"] = cMul COLOR_MODIFY["$pp_colour_mulb"] = cMul DrawColorModify(COLOR_MODIFY) DrawBloom(0.5, percent * 0.5, 9, 7, 5, 1, 1, 1, 1) DrawMaterialOverlay("effects/water_warp01", percent * 0.05) DrawBokehDOF(3 * percent, 1, 12 * percent) end