--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] att.PrintName = "40mm 'Hornet's Nest' Grenades" att.AbbrevName = "Hornet's Nest" att.Icon = Material("entities/att/arccw_uc_40mm_generic.png", "mips smooth") att.Description = "Aftermarket grenades that fit 16 .22 LR cartridges.\nMade to circumvent legal restrictions, these grenades are less lethal but more accurate than an equivalent 40mm buckshot round." att.Desc_Pros = { "uc.40mm.hornet" } att.Desc_Cons = { } att.Desc_Neutrals = { } att.Slot = "uc_40mm" att.AutoStats = true att.Override_ShootEntity = false att.Override_Num = 16 att.Override_Damage = 12 * 16 att.Override_DamageMin = 5 * 16 att.Override_Range = 60 att.Override_RangeMin = 15 att.Override_HullSize = 0.1 att.Override_AccuracyMOA = 25 att.Mult_Recoil = 0.4 -- att.Mult_AccuracyMOA = 1 att.ActivateElements = {"40mm_hornetnest"} att.Hook_GetShootSound = function(wep, fsound) if fsound == wep.ShootSound then return ")^/arccw_uc/common/gl_fire_hornet.ogg" end end att.Hook_GetDistantShootSound = function(wep, distancesound) if distancesound == wep.DistantShootSound then return ")^/arccw_uc/common/gl_fire_hornet_dist.ogg" end end if engine.ActiveGamemode() == "urbanstrife" then att.PenetrationAmmoType = "plinking" end