--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Base = "npc_fastzombie_slump_a" ENT.Type = "anim" ENT.PrintName = "Sleeping Fastzombie C" ENT.DebugModel = "models/balloons/balloon_dog.mdl" ENT.DebugColor = Color( 255,0,0 ) ENT.AmbushDist = 256 ENT.MyClass = "npc_fastzombie_slump_c" ENT.AmbusherClass = "npc_fastzombie" ENT.Slump = "slump_a" ENT.RiseStyle = "slumprise_c" function ENT:Ambush() if not IsValid( self.waking_sequence ) then return end self.waking_sequence:Fire( "BeginSequence", "", 0 ) if self:GetIsSilent() then return end self.ambusher:EmitSound( "npc/fast_zombie/wake1.wav", 75, 100 ) end