--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Base = "npc_fastzombie_slump_a" ENT.Type = "anim" ENT.Author = "Chocofrolik + Straw W Wagen" ENT.PrintName = "Slumped Zombie ( Attack )" ENT.DebugModel = "models/maxofs2d/balloon_mossman.mdl" ENT.DebugColor = Color( 255,255,0 ) ENT.AmbushDist = 64 ENT.MyClass = "npc_zombie_slump_attack" ENT.ModelToPrecache = "models/Zombie/Classic.mdl" ENT.AmbusherClass = "npc_zombie" ENT.Slump = "slump_a" ENT.RiseStyle = "slumprise_a_attack" ENT.HintSoundChance = 5 ENT.HintSounds = { "npc/zombie/zombie_pain3.wav", "npc/zombie/zombie_voice_idle3.wav", "npc/zombie/zombie_voice_idle4.wav", } ENT.MeleeDelay = 1.15 ENT.MeleeDamage = 25 ENT.MeleeHitSound = "Zombie.AttackHit" function ENT:Ambush() if not IsValid( self.waking_sequence ) then return end self.waking_sequence:Fire( "BeginSequence", "", 0 ) timer.Simple( self.MeleeDelay, function() if not IsValid( self ) then return end if not IsValid( self.ambusher ) then return end if self.ambusher:Health() <= 0 then return end self:MeleeAttack() end ) if self:GetIsSilent() then return end self.ambusher:EmitSound( "npc/zombie/zombie_alert" .. math.random( 1, 3 ) .. ".wav" ) end