--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- luacheck: ignore 111 --[[-- Class setup hooks. As with `Faction`s, `Class`es get their own hooks for when players leave/join a class, etc. These hooks are only valid in class tables that are created in `schema/classes/sh_classname.lua`, and cannot be used like regular gamemode hooks. ]] -- @hooks Class --- Whether or not a player can switch to this class. -- @realm shared -- @player client Client that wants to switch to this class -- @treturn bool True if the player is allowed to switch to this class -- @usage function CLASS:CanSwitchTo(client) -- return client:IsAdmin() -- only admins allowed in this class! -- end function CanSwitchTo(client) end --- Called when a character has left this class and has joined a different one. You can get the class the character has -- has joined by calling `character:GetClass()`. -- @realm server -- @player client Player who left this class function OnLeave(client) end --- Called when a character has joined this class. -- @realm server -- @player client Player who has joined this class -- @usage function CLASS:OnSet(client) -- client:SetModel("models/police.mdl") -- end function OnSet(client) end --- Called when a character in this class has spawned in the world. -- @realm server -- @player client Player that has just spawned function OnSpawn(client) end