--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:SpawnFunction( ply, tr ) if ( !tr.Hit ) then return end if zombie_sleeping_max_count and zombie_sleeping_max_count >= 4 then return end local SpawnPos = tr.HitPos + tr.HitNormal * 16 self.Spawn_angles = ply:GetAngles() self.Spawn_angles.pitch = 0 self.Spawn_angles.roll = 0 self.Spawn_angles.yaw = self.Spawn_angles.yaw + 180 local ent = ents.Create( "npc_zombie_slump_attack" ) ent:SetPos( SpawnPos ) ent:SetModel( "" ) ent:SetColor( 255, 255, 255, 0 ) ent:Spawn() ent:Activate() if !zombie_sleeping_max_count then zombie_sleeping_max_count = 1 else zombie_sleeping_max_count = zombie_sleeping_max_count +1 end return ent end function ENT:Initialize() self.zombie = ents.Create( "npc_zombie" ) self:SetModel( "models/hunter/plates/plate.mdl" ) self.zombie:SetPos( self:GetPos() ) self.zombie:SetKeyValue( "spawnflags", "644" ) self.zombie:Spawn() self.zombie:Activate() local zombie_name = "zombie" .. self.zombie:EntIndex() self.zombie:SetName( zombie_name ) self.zombie:Fire( "AddOutput", "OnDamaged " .. zombie_name .. "_wake_seq:BeginSequence::0:1", 0 ) self.zombie_seq = ents.Create( "scripted_sequence" ) self.zombie_seq:SetName( zombie_name .. "_wake_seq" ) self.zombie_seq:SetKeyValue( "spawnflags", "624" ) self.zombie_seq:SetKeyValue( "m_iszEntity", zombie_name ) self.zombie_seq:SetKeyValue( "m_iszIdle", "slump_a" ) self.zombie_seq:SetKeyValue( "m_fMoveTo", "4" ) self.zombie_seq:SetKeyValue( "m_iszPlay", "slumprise_a_attack" ) self.zombie_seq:SetPos( self:GetPos() ) self.zombie_seq:Spawn() self.zombie_seq:Activate() self.zombie_seq:SetParent( self.zombie ) end function ENT:Think() if !IsValid( self.zombie ) or self.zombie:Health() <= 0 then self:Remove() end if !IsValid(self.zombie_seq) or self.animation_played then return end for k, v in pairs( ents.FindInSphere( self.zombie:GetPos(), 64 ) ) do if v and IsValid( v ) and v:IsPlayer() then self.zombie_seq:Fire( "BeginSequence", "", 0 ) self.zombie:EmitSound( "npc/zombie/zombie_alert" .. math.random(1,3) .. ".wav", 100, 100 ) self.animation_played = true end end end function ENT:OnTakeDamage() end /*--------------------------------------------------------- Name: OnRemove Desc: Called just before entity is deleted //-------------------------------------------------------*/ function ENT:OnRemove() if IsValid( self.zombie ) then self.zombie:Remove() end if IsValid( self.zombie_seq ) then self.zombie_seq:Remove() end end