--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN ix.anim.stalker = { normal = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE}, [ACT_MP_CROUCH_IDLE] = {ACT_IDLE, ACT_IDLE}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK}, [ACT_MP_CROUCHWALK] = {ACT_WALK, ACT_WALK}, [ACT_MP_RUN] = {ACT_WALK, ACT_WALK}, [ACT_LAND] = {ACT_IDLE, ACT_IDLE}, attack = ACT_MELEE_ATTACK1 }, smg = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE}, [ACT_MP_CROUCH_IDLE] = {ACT_IDLE, ACT_IDLE}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK}, [ACT_MP_CROUCHWALK] = {ACT_WALK, ACT_WALK}, [ACT_MP_RUN] = {ACT_WALK, ACT_WALK}, [ACT_LAND] = {ACT_IDLE, ACT_IDLE}, attack = ACT_MELEE_ATTACK1 }, } ix.anim.SetModelClass("models/stalker.mdl", "stalker")