--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() SWEP.HoldType = "pistol" if CLIENT then SWEP.PrintName = "sipistol_name" SWEP.Slot = 6 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 54 SWEP.EquipMenuData = { type = "item_weapon", desc = "sipistol_desc" }; SWEP.Icon = "vgui/ttt/icon_silenced" SWEP.IconLetter = "a" end SWEP.Base = "weapon_tttbase" SWEP.Primary.Recoil = 1.35 SWEP.Primary.Damage = 28 SWEP.Primary.Delay = 0.38 SWEP.Primary.Cone = 0.02 SWEP.Primary.ClipSize = 20 SWEP.Primary.Automatic = true SWEP.Primary.DefaultClip = 20 SWEP.Primary.ClipMax = 60 SWEP.Primary.Ammo = "Pistol" SWEP.Primary.Sound = Sound( "Weapon_USP.SilencedShot" ) SWEP.Primary.SoundLevel = 50 SWEP.Kind = WEAPON_EQUIP SWEP.CanBuy = {ROLE_TRAITOR} -- only traitors can buy SWEP.WeaponID = AMMO_SIPISTOL SWEP.AmmoEnt = "item_ammo_pistol_ttt" SWEP.IsSilent = true SWEP.UseHands = true SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl" SWEP.WorldModel = "models/weapons/w_pist_usp_silencer.mdl" SWEP.IronSightsPos = Vector( -5.91, -4, 2.84 ) SWEP.IronSightsAng = Vector(-0.5, 0, 0) SWEP.PrimaryAnim = ACT_VM_PRIMARYATTACK_SILENCED SWEP.ReloadAnim = ACT_VM_RELOAD_SILENCED function SWEP:Deploy() self:SendWeaponAnim(ACT_VM_DRAW_SILENCED) return self.BaseClass.Deploy(self) end -- We were bought as special equipment, and we have an extra to give function SWEP:WasBought(buyer) if IsValid(buyer) then -- probably already self:GetOwner() buyer:GiveAmmo( 20, "Pistol" ) end end