--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN local ix = ix PLUGIN.corpses = {} PLUGIN.hitGroupName = { [HITGROUP_HEAD] = "head", [HITGROUP_CHEST] = "chest", [HITGROUP_STOMACH] = "stomach", [HITGROUP_LEFTARM] = "left arm", [HITGROUP_RIGHTARM] = "right arm", [HITGROUP_LEFTLEG] = "left leg", [HITGROUP_RIGHTLEG] = "right leg", [HITGROUP_GEAR] = "gear", } PLUGIN.HitGroupBonesCache = { {"ValveBiped.Bip01_R_UpperArm", HITGROUP_RIGHTARM}, {"ValveBiped.Bip01_R_Forearm", HITGROUP_RIGHTARM}, {"ValveBiped.Bip01_L_UpperArm", HITGROUP_LEFTARM}, {"ValveBiped.Bip01_L_Forearm", HITGROUP_LEFTARM}, {"ValveBiped.Bip01_R_Thigh", HITGROUP_RIGHTLEG}, {"ValveBiped.Bip01_R_Calf", HITGROUP_RIGHTLEG}, {"ValveBiped.Bip01_R_Foot", HITGROUP_RIGHTLEG}, {"ValveBiped.Bip01_R_Hand", HITGROUP_RIGHTARM}, {"ValveBiped.Bip01_L_Thigh", HITGROUP_LEFTLEG}, {"ValveBiped.Bip01_L_Calf", HITGROUP_LEFTLEG}, {"ValveBiped.Bip01_L_Foot", HITGROUP_LEFTLEG}, {"ValveBiped.Bip01_L_Hand", HITGROUP_LEFTARM}, {"ValveBiped.Bip01_Pelvis", HITGROUP_STOMACH}, {"ValveBiped.Bip01_Spine2", HITGROUP_CHEST}, {"ValveBiped.Bip01_Spine1", HITGROUP_CHEST}, {"ValveBiped.Bip01_Head1", HITGROUP_HEAD}, {"ValveBiped.Bip01_Neck1", HITGROUP_HEAD} } function PLUGIN:CalculateRagdollHitGroup(ragdoll, position) local dist, hitGroup for _, v in pairs(self.HitGroupBonesCache) do local bone = ragdoll:LookupBone(v[1]); if (bone) then local bonePosition = ragdoll:GetBonePosition(bone) if (bonePosition) then local distance = bonePosition:DistToSqr(position) if (!dist or distance < dist) then dist = distance hitGroup = v[2] end end end end if (hitGroup) then return hitGroup else return HITGROUP_GENERIC end end ix.log.AddType("playerDeath", function(client) return -1 end, FLAG_DANGER) ix.log.AddType("playerDeathNew", function(client, ...) local arg = {...} return string.format("%s has killed %s%s.", arg[1], client:Name(), arg[2] and (" with " .. arg[2]) or "") end, FLAG_DANGER) ix.log.AddType("weaponBalanceResult", function(attacker, result, victim, hitgroup, finalDamage, critChance) return string.format("%s has %s %s%s dealing %d damage (CritChance was %.2f).", attacker:IsPlayer() and attacker:Name() or attacker:GetClass(), result == "crit" and "critically hit" or "hit", victim:IsPlayer() and victim:Name() or victim:GetClass(), (PLUGIN.hitGroupName[hitgroup] and " in the "..PLUGIN.hitGroupName[hitgroup]) or "", finalDamage, critChance) end) ix.log.AddType("weaponBalanceDebugOutput", function(attacker, hitBoxCrit, armorMod, weaponSkillMod, rangeSkillMod, effRangeMod, dodgeMod) if (ix.config.Get("weaponBalanceDebugOutput")) then return string.format("[DEBUG-WEPBAL] baseCrit: %.2f; armorMod: %.2f; weaponSkillMod: %.2f; rangeSkillMod: %.2f; effRangeMod: %.2f; dodgeMod: %.2f", hitBoxCrit, armorMod, weaponSkillMod, rangeSkillMod, effRangeMod, dodgeMod) else return -1 end end) ix.log.AddType("weaponMeleeBalanceDebugOutput", function(attacker, baseCrit, armorMod, dodgeMod) if (ix.config.Get("weaponBalanceDebugOutput")) then return string.format("[DEBUG-WEPBAL] baseCrit: %.2f; armorMod: %.2f; dodgeMod: %.2f", baseCrit, armorMod, dodgeMod) else return -1 end end) ix.log.AddType("weaponBalanceDebugRolls", function(attacker, critChance, critRoll, result) if (ix.config.Get("weaponBalanceDebugRolls")) then return string.format("[DEBUG-WEPBAL] Chance: %.3f; Roll: %.3f; Result: %s;", critChance, critRoll, string.utf8upper(result)) else return -1 end end) --[[ Below code is taken from the Persistent Corpses plugin made by `impulse, available here under the MIT license: https://github.com/nebulouscloud/helix-plugins/blob/master/persistent_corpses.lua Copyright 2018 - 2020 Igor Radovanovic Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] function PLUGIN:HandlePlayerDeathFallback(victim, damage) -- Custom death log to show correct killer/weapon local attacker = damage:GetAttacker() local weapon = damage:GetInflictor() ix.log.Add(victim, "playerDeathNew", attacker:GetName() ~= "" and attacker:GetName() or attacker:GetClass(), IsValid(weapon) and weapon:GetClass()) victim:Kill() end function PLUGIN:CleanupCorpses(maxCorpses) maxCorpses = maxCorpses or ix.config.Get("corpseMax", 8) local toRemove = {} if (#self.corpses > maxCorpses) then for k, v in ipairs(self.corpses) do if (!IsValid(v)) then toRemove[#toRemove + 1] = k elseif (#self.corpses - #toRemove > maxCorpses) then v:Remove() toRemove[#toRemove + 1] = k end end end for k, _ in ipairs(toRemove) do table.remove(self.corpses, k) end end