--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if not ATTACHMENT then ATTACHMENT = {} end ATTACHMENT.Name = "M16 Stock" --ATTACHMENT.ID = "base" -- normally this is just your filename ATTACHMENT.Description = { TFA.AttachmentColors["+"], "70% less vertical recoil", "30% less horizontal recoil", TFA.AttachmentColors["-"], "Somewhat slower movespeed" } ATTACHMENT.Icon = "entities/ar15_att_m16_s.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png" ATTACHMENT.ShortName = "M16S" ATTACHMENT.WeaponTable = { ["VElements"] = { ["basestock"] = { ["active"] = false }, ["m16stock"] = { ["active"] = true } }, ["Bodygroups_W"] = { [1] = 1 }, ["Primary"] = { ["KickUp"] = function(wep,stat) return stat * 0.3 end, ["KickDown"] = function(wep,stat) return stat * 0.3 end, ["KickHorizontal"] = function(wep,stat) return stat * 0.7 end }, ["MoveSpeed"] = function(wep,stat) return stat * 0.95 end, ["IronSightsMoveSpeed"] = function(wep,stat) return stat * 0.95 end, } function ATTACHMENT:Attach( wep ) if TFA.Enum.ReadyStatus[wep:GetStatus()] then wep:ChooseIdleAnim() if game.SinglePlayer() then wep:CallOnClient("ChooseIdleAnim","") end end end function ATTACHMENT:Detach( wep ) if TFA.Enum.ReadyStatus[wep:GetStatus()] then wep:ChooseIdleAnim() if game.SinglePlayer() then wep:CallOnClient("ChooseIdleAnim","") end end end if not TFA_ATTACHMENT_ISUPDATING then TFAUpdateAttachments() end