--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] function EFFECT:Init( data ) local Pos = data:GetOrigin() local Dir = data:GetNormal() local Ent = data:GetEntity() local Vel = Dir * 10 if IsValid( Ent ) then Vel = Ent:GetVelocity() end local emitter = ParticleEmitter( Pos, false ) if not IsValid( emitter ) then return end for i = 0, 12 do local particle = emitter:Add( "effects/muzzleflash2", Pos + Dir * i * 0.7 * math.random(1,2) * 0.5 ) local Size = 1 if not particle then continue end particle:SetVelocity( Dir * 800 + Vel ) particle:SetDieTime( 0.05 ) particle:SetStartAlpha( 255 * Size ) particle:SetStartSize( math.max( math.random(10,24) - i * 0.5,0.1 ) * Size ) particle:SetEndSize( 0 ) particle:SetRoll( math.Rand( -1, 1 ) ) particle:SetColor( 255, 255, 255 ) particle:SetCollide( false ) end emitter:Finish() end function EFFECT:Think() return false end function EFFECT:Render() end