--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local Materials = { "particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016" } local MatDebris = { "effects/lvs_base/particle_debris_01", "effects/lvs_base/particle_debris_02", } function EFFECT:Init( data ) local Pos = data:GetOrigin() local Ent = data:GetEntity() if not IsValid( Ent ) then return end local Dir = Ent:GetForward() local emitter = Ent:GetParticleEmitter( Ent:GetPos() ) local VecCol = render.GetLightColor( Pos + Vector(0,0,10) ) * 0.5 + Vector(0.3,0.25,0.15) if emitter and emitter.Add then for i = 1, 3 do local particle = emitter:Add( MatDebris[math.random(1,#MatDebris)], Pos + VectorRand(-10,10) ) if particle then particle:SetVelocity( Vector(0,0,150) - Dir * 150 ) particle:SetDieTime( 0.2 ) particle:SetAirResistance( 60 ) particle:SetStartAlpha( 255 ) particle:SetEndAlpha( 255 ) particle:SetStartSize( 15 ) particle:SetEndSize( 50 ) particle:SetRoll( math.Rand(-1,1) * 100 ) particle:SetColor( VecCol.x * 130,VecCol.y * 100,VecCol.z * 60 ) particle:SetGravity( Vector( 0, 0, -600 ) ) particle:SetCollide( false ) end end local Right = Ent:GetRight() Right.z = 0 Right:Normalize() for i = -1,1,2 do local particle = emitter:Add( Materials[math.random(1,#Materials)], Pos + Vector(0,0,10) ) if particle then particle:SetVelocity( -Dir * 400 + Right * 150 * i ) particle:SetDieTime( math.Rand(0.5,1) ) particle:SetAirResistance( 150 ) particle:SetStartAlpha( 50 ) particle:SetStartSize( -80 ) particle:SetEndSize( 400 ) particle:SetColor( VecCol.x * 255,VecCol.y * 255,VecCol.z * 255 ) particle:SetGravity( Vector( 0, 0, 100 ) ) particle:SetCollide( false ) end end end end function EFFECT:Think() return false end function EFFECT:Render() end