--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] function EFFECT:Init( data ) local Pos = data:GetOrigin() local Ent = data:GetEntity() if not IsValid( Ent ) then return end self.LifeTime = math.Rand(1.5,3) self.DieTime = CurTime() + self.LifeTime self.Splash = { Pos = Pos, Mat = Material("effects/splashwake1"), RandomAng = math.random(0,360), } local emitter = Ent:GetParticleEmitter( Ent:GetPos() ) if emitter and emitter.Add then local particle = emitter:Add( "effects/splash4", Pos + VectorRand(-10,10) - Vector(0,0,20) ) if particle then particle:SetVelocity( Vector(0,0,250) ) particle:SetDieTime( 0.8 ) particle:SetAirResistance( 60 ) particle:SetStartAlpha( 255 ) particle:SetEndAlpha( 0 ) particle:SetStartSize( 50 ) particle:SetEndSize( 100 ) particle:SetRoll( math.Rand(-1,1) * 100 ) particle:SetColor( 255,255,255 ) particle:SetGravity( Vector( 0, 0, -600 ) ) particle:SetCollide( false ) end end end function EFFECT:Think() if CurTime() > self.DieTime then return false end return true end function EFFECT:Render() if self.Splash and self.LifeTime then local Scale = (self.DieTime - self.LifeTime - CurTime()) / self.LifeTime local S = 200 - Scale * 600 local Alpha = 100 + 100 * Scale cam.Start3D2D( self.Splash.Pos + Vector(0,0,1), Angle(0,0,0), 1 ) surface.SetMaterial( self.Splash.Mat ) surface.SetDrawColor( 255, 255, 255 , Alpha ) surface.DrawTexturedRectRotated( 0, 0, S , S, self.Splash.RandomAng ) cam.End3D2D() end end