--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local hud_deathnotice_time = CreateConVar( "hud_deathnotice_time", "6", FCVAR_REPLICATED, "Amount of time to show death notice (kill feed) for" ) local cl_drawhud = GetConVar( "cl_drawhud" ) -- These are our kill icons local Color_Icon = Color( 255, 80, 0, 255 ) local NPC_Color_Enemy = Color( 250, 50, 50, 255 ) local NPC_Color_Friendly = Color( 50, 200, 50, 255 ) killicon.AddFont( "prop_physics", "HL2MPTypeDeath", "9", Color_Icon, 0.52 ) killicon.AddFont( "weapon_smg1", "HL2MPTypeDeath", "/", Color_Icon, 0.55 ) killicon.AddFont( "weapon_357", "HL2MPTypeDeath", ".", Color_Icon, 0.55 ) killicon.AddFont( "weapon_ar2", "HL2MPTypeDeath", "2", Color_Icon, 0.6 ) killicon.AddFont( "crossbow_bolt", "HL2MPTypeDeath", "1", Color_Icon, 0.5 ) killicon.AddFont( "weapon_shotgun", "HL2MPTypeDeath", "0", Color_Icon, 0.45 ) killicon.AddFont( "rpg_missile", "HL2MPTypeDeath", "3", Color_Icon, 0.35 ) killicon.AddFont( "npc_grenade_frag", "HL2MPTypeDeath", "4", Color_Icon, 0.56 ) killicon.AddFont( "weapon_pistol", "HL2MPTypeDeath", "-", Color_Icon, 0.52 ) killicon.AddFont( "prop_combine_ball", "HL2MPTypeDeath", "8", Color_Icon, 0.5 ) killicon.AddFont( "grenade_ar2", "HL2MPTypeDeath", "7", Color_Icon, 0.35 ) killicon.AddFont( "weapon_stunstick", "HL2MPTypeDeath", "!", Color_Icon, 0.6 ) killicon.AddFont( "npc_satchel", "HL2MPTypeDeath", "*", Color_Icon, 0.53 ) killicon.AddAlias( "npc_tripmine", "npc_satchel" ) killicon.AddFont( "weapon_crowbar", "HL2MPTypeDeath", "6", Color_Icon, 0.45 ) killicon.AddFont( "weapon_physcannon", "HL2MPTypeDeath", ",", Color_Icon, 0.55 ) -- Prop like objects get the prop kill icon killicon.AddAlias( "prop_ragdoll", "prop_physics" ) killicon.AddAlias( "prop_physics_respawnable", "prop_physics" ) killicon.AddAlias( "func_physbox", "prop_physics" ) killicon.AddAlias( "func_physbox_multiplayer", "prop_physics" ) killicon.AddAlias( "trigger_vphysics_motion", "prop_physics" ) killicon.AddAlias( "func_movelinear", "prop_physics" ) killicon.AddAlias( "func_plat", "prop_physics" ) killicon.AddAlias( "func_platrot", "prop_physics" ) killicon.AddAlias( "func_pushable", "prop_physics" ) killicon.AddAlias( "func_rotating", "prop_physics" ) killicon.AddAlias( "func_rot_button", "prop_physics" ) killicon.AddAlias( "func_tracktrain", "prop_physics" ) killicon.AddAlias( "func_train", "prop_physics" ) local function HandleAchievements( victimType ) -- Try to find by name for id, tab in pairs( list.Get( "NPC" ) ) do if ( tab.Name == victimType ) then victimType = tab.Class end end -- If fails, try to omit the translation system # if ( victimType:StartsWith( "#" ) ) then victimType = victimType:sub( 2 ) end local bIsEnemy = IsEnemyEntityName( victimType ) local bIsFriend = IsFriendEntityName( victimType ) if ( bIsEnemy ) then achievements.IncBaddies() end if ( bIsFriend ) then achievements.IncGoodies() end if ( !bIsFriend && !bIsEnemy ) then achievements.IncBystander() end end -- Backwards compatiblity for addons net.Receive( "PlayerKilledByPlayer", function() local victim = net.ReadEntity() local inflictor = net.ReadString() local attacker = net.ReadEntity() if ( !IsValid( attacker ) ) then return end if ( !IsValid( victim ) ) then return end hook.Run( "AddDeathNotice", attacker:Name(), attacker:Team(), inflictor, victim:Name(), victim:Team(), 0 ) end ) net.Receive( "PlayerKilledSelf", function() local victim = net.ReadEntity() if ( !IsValid( victim ) ) then return end hook.Run( "AddDeathNotice", nil, 0, "suicide", victim:Name(), victim:Team(), 0 ) end ) net.Receive( "PlayerKilled", function() local victim = net.ReadEntity() if ( !IsValid( victim ) ) then return end local inflictor = net.ReadString() local attacker = net.ReadString() hook.Run( "AddDeathNotice", "#" .. attacker, -1, inflictor, victim:Name(), victim:Team(), 0 ) end ) net.Receive( "PlayerKilledNPC", function() local victimtype = net.ReadString() local inflictor = net.ReadString() local attacker = net.ReadEntity() -- -- For some reason the killer isn't known to us, so don't proceed. -- if ( !IsValid( attacker ) ) then return end hook.Run( "AddDeathNotice", attacker:Name(), attacker:Team(), inflictor, "#" .. victimtype, -1, 0 ) local bIsLocalPlayer = ( IsValid( attacker ) && attacker == LocalPlayer() ) if ( bIsLocalPlayer ) then HandleAchievements( victimtype ) end end ) net.Receive( "NPCKilledNPC", function() local victim = "#" .. net.ReadString() local inflictor = net.ReadString() local attacker = "#" .. net.ReadString() hook.Run( "AddDeathNotice", attacker, -1, inflictor, victim, -1, 0 ) end ) -- The new way DEATH_NOTICE_FRIENDLY_VICTIM = 1 DEATH_NOTICE_FRIENDLY_ATTACKER = 2 --DEATH_NOTICE_HEADSHOT = 4 --DEATH_NOTICE_PENETRATION = 8 net.Receive( "DeathNoticeEvent", function() local attacker = nil local attackerType = net.ReadUInt( 2 ) if ( attackerType == 1 ) then attacker = net.ReadString() elseif ( attackerType == 2 ) then attacker = net.ReadEntity() end local inflictor = net.ReadString() local victim = nil local victimType = net.ReadUInt( 2 ) if ( victimType == 1 ) then victim = net.ReadString() elseif ( victimType == 2 ) then victim = net.ReadEntity() end local flags = net.ReadUInt( 8 ) local bIsLocalPlayer = ( isentity( attacker ) && IsValid( attacker ) && attacker == LocalPlayer() ) if ( bIsLocalPlayer && isstring( victim ) ) then HandleAchievements( victim ) end local team_a = -1 local team_v = -1 if ( bit.band( flags, DEATH_NOTICE_FRIENDLY_VICTIM ) != 0 ) then team_v = -2 end if ( bit.band( flags, DEATH_NOTICE_FRIENDLY_ATTACKER ) != 0 ) then team_a = -2 end -- Handle player entities if ( isentity( attacker ) and attacker:IsValid() and attacker:IsPlayer() ) then team_a = attacker:Team() attacker = attacker:Name() end if ( isentity( victim ) and victim:IsValid() and victim:IsPlayer() ) then team_v = victim:Team() victim = victim:Name() end -- Handle other entities if ( isentity( attacker ) and attacker:IsValid() ) then attacker = attacker:GetClass() end if ( isentity( victim ) and victim:IsValid() ) then victim = victim:GetClass() end hook.Run( "AddDeathNotice", attacker, team_a, inflictor, victim, team_v, flags ) end ) local Deaths = {} local function getDeathColor( teamID, target ) if ( teamID == -1 ) then return table.Copy( NPC_Color_Enemy ) end if ( teamID == -2 ) then return table.Copy( NPC_Color_Friendly ) end return table.Copy( team.GetColor( teamID ) ) end --[[--------------------------------------------------------- Name: gamemode:AddDeathNotice( Attacker, team1, Inflictor, Victim, team2, flags ) Desc: Adds an death notice entry -----------------------------------------------------------]] function GM:AddDeathNotice( attacker, team1, inflictor, victim, team2, flags ) if ( inflictor == "suicide" ) then attacker = nil end local Death = {} Death.time = CurTime() Death.left = attacker Death.right = victim Death.icon = inflictor Death.flags = flags Death.color1 = getDeathColor( team1, Death.left ) Death.color2 = getDeathColor( team2, Death.right ) table.insert( Deaths, Death ) end local function DrawDeath( x, y, death, time ) local w, h = killicon.GetSize( death.icon ) if ( !w or !h ) then return end local fadeout = ( death.time + time ) - CurTime() local alpha = math.Clamp( fadeout * 255, 0, 255 ) death.color1.a = alpha death.color2.a = alpha -- Draw Icon killicon.Render( x - w / 2, y, death.icon, alpha ) -- Draw KILLER if ( death.left ) then draw.SimpleText( death.left, "ChatFont", x - ( w / 2 ) - 16, y + h / 2, death.color1, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER ) end -- Draw VICTIM draw.SimpleText( death.right, "ChatFont", x + ( w / 2 ) + 16, y + h / 2, death.color2, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER ) return math.ceil( y + h * 0.75 ) -- Font killicons are too high when height corrected, and changing that is not backwards compatible --return math.ceil( y + math.max( h, 28 ) ) end function GM:DrawDeathNotice( x, y ) if ( cl_drawhud:GetInt() == 0 ) then return end local time = hud_deathnotice_time:GetFloat() local reset = Deaths[1] != nil -- Don't reset it if there's nothing in it x = x * ScrW() y = y * ScrH() -- Draw for k, Death in ipairs( Deaths ) do if ( Death.time + time > CurTime() ) then if ( Death.lerp ) then x = x * 0.3 + Death.lerp.x * 0.7 y = y * 0.3 + Death.lerp.y * 0.7 end Death.lerp = Death.lerp or {} Death.lerp.x = x Death.lerp.y = y y = DrawDeath( math.floor( x ), math.floor( y ), Death, time ) reset = false end end -- We want to maintain the order of the table so instead of removing -- expired entries one by one we will just clear the entire table -- once everything is expired. if ( reset ) then Deaths = {} end end