--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() include( "taunt_camera.lua" ) local PLAYER = {} PLAYER.DisplayName = "Default Class" PLAYER.SlowWalkSpeed = 200 -- How fast to move when slow-walking (+WALK) PLAYER.WalkSpeed = 400 -- How fast to move when not running PLAYER.RunSpeed = 600 -- How fast to move when running PLAYER.CrouchedWalkSpeed = 0.3 -- Multiply move speed by this when crouching PLAYER.DuckSpeed = 0.3 -- How fast to go from not ducking, to ducking PLAYER.UnDuckSpeed = 0.3 -- How fast to go from ducking, to not ducking PLAYER.JumpPower = 200 -- How powerful our jump should be PLAYER.CanUseFlashlight = true -- Can we use the flashlight PLAYER.MaxHealth = 100 -- Max health we can have PLAYER.MaxArmor = 100 -- Max armor we can have PLAYER.StartHealth = 100 -- How much health we start with PLAYER.StartArmor = 0 -- How much armour we start with PLAYER.DropWeaponOnDie = false -- Do we drop our weapon when we die PLAYER.TeammateNoCollide = true -- Do we collide with teammates or run straight through them PLAYER.AvoidPlayers = true -- Automatically swerves around other players PLAYER.UseVMHands = true -- Uses viewmodel hands -- -- Name: PLAYER:SetupDataTables -- Desc: Set up the network table accessors -- Arg1: -- Ret1: -- function PLAYER:SetupDataTables() end -- -- Name: PLAYER:Init -- Desc: Called when the class object is created (shared) -- Arg1: -- Ret1: -- function PLAYER:Init() end -- -- Name: PLAYER:Spawn -- Desc: Called serverside only when the player spawns -- Arg1: -- Ret1: -- function PLAYER:Spawn() end -- -- Name: PLAYER:Loadout -- Desc: Called on spawn to give the player their default loadout -- Arg1: -- Ret1: -- function PLAYER:Loadout() self.Player:Give( "weapon_pistol" ) self.Player:GiveAmmo( 255, "Pistol", true ) end function PLAYER:SetModel() local cl_playermodel = self.Player:GetInfo( "cl_playermodel" ) local modelname = player_manager.TranslatePlayerModel( cl_playermodel ) util.PrecacheModel( modelname ) self.Player:SetModel( modelname ) end function PLAYER:Death( inflictor, attacker ) end -- Clientside only function PLAYER:CalcView( view ) end -- Setup the player's view function PLAYER:CreateMove( cmd ) end -- Creates the user command on the client function PLAYER:ShouldDrawLocal() end -- Return true if we should draw the local player -- Shared function PLAYER:StartMove( cmd, mv ) end -- Copies from the user command to the move function PLAYER:Move( mv ) end -- Runs the move (can run multiple times for the same client) function PLAYER:FinishMove( mv ) end -- Copy the results of the move back to the Player -- -- Name: PLAYER:ViewModelChanged -- Desc: Called when the player changes their weapon to another one causing their viewmodel model to change -- Arg1: Entity|viewmodel|The viewmodel that is changing -- Arg2: string|old|The old model -- Arg3: string|new|The new model -- Ret1: -- function PLAYER:ViewModelChanged( vm, old, new ) end -- -- Name: PLAYER:PreDrawViewmodel -- Desc: Called before the viewmodel is being drawn (clientside) -- Arg1: Entity|viewmodel|The viewmodel -- Arg2: Entity|weapon|The weapon -- Ret1: -- function PLAYER:PreDrawViewModel( vm, weapon ) end -- -- Name: PLAYER:PostDrawViewModel -- Desc: Called after the viewmodel has been drawn (clientside) -- Arg1: Entity|viewmodel|The viewmodel -- Arg2: Entity|weapon|The weapon -- Ret1: -- function PLAYER:PostDrawViewModel( vm, weapon ) end -- -- Name: PLAYER:GetHandsModel -- Desc: Called on player spawn to determine which hand model to use -- Arg1: -- Ret1: table|info|A table containing model, skin and body -- function PLAYER:GetHandsModel() -- return { model = "models/weapons/c_arms_cstrike.mdl", skin = 1, body = "0100000" } local playermodel = player_manager.TranslateToPlayerModelName( self.Player:GetModel() ) return player_manager.TranslatePlayerHands( playermodel ) end player_manager.RegisterClass( "player_default", PLAYER, nil )