--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- -- Called when we've received a call from a client who wants to edit -- a particular entity. -- function GM:VariableEdited( ent, ply, key, val, editor ) if ( !IsValid( ent ) ) then return end if ( !IsValid( ply ) ) then return end -- -- Check with the gamemode that we can edit the entity -- local CanEdit = hook.Run( "CanEditVariable", ent, ply, key, val, editor ) if ( !CanEdit ) then return end -- -- Actually apply the edited value -- ent:EditValue( key, val ) end -- -- Your gamemode should use this hook to allow/dissallow editing -- By default only admins can edit entities. -- function GM:CanEditVariable( ent, ply, key, val, editor ) return ply:IsAdmin() || game.SinglePlayer() end