--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN -- could just call ixPlayer on the ragdoll but then the colors will change on the ragdoll according to what the player is doing -- in their inventory (even if they are dead) function PLUGIN:OnCharacterFallover(client, entity, bFallenOver) if (entity == nil or !IsValid(entity)) then return end local character = client.GetCharacter and client:GetCharacter() if (!character) then return end local colorProxies = character:GetProxyColors() or {} for proxy, vector in pairs(colorProxies) do local color = vector if !isvector(color) and istable(color) and color.r then color = Vector(color.r / 255, color.g / 255, color.b / 255) end entity:SetNWVector(proxy, color) end end