--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] L = {} L["uc.title"] = "Urban Coalition" L["uc.auto"] = "Fully automatic fire" L["uc.3burst"] = "3-round burst fire" L["uc.semionly"] = "Semi-automatic fire only" L["uc.manual"] = "Weapon becomes manual action" L["uc.manualonly"] = "Manual action only" L["uc.nofs"] = "Inaccurate without optics" L["uc.altnofs"] = "Inaccurate without optics. Too bad you can't equip any!" L["uc.overheat"] = "Will overheat under sustained use" L["uc.jam"] = "Will occasionally jam" L["uc.homeboy"] = "Recoil becomes diagonal" L["uc.pointman"] = "+15% Fire rate on semi-automatic weapons" L["uc.match.1"] = "-25% Recoil for first shot" L["uc.match.2"] = "-50% Trigger delay time" L["uc.slam"] = "Slamfire firemode" L["uc.invistracer"] = "Invisible tracers" L["uc.frcd_visrec"] = "+100% Visual recoil" L["uc.frcd_burst"] = "Worse performance on burst-fire weapons" L["uc.cosmetic"] = "This attachment is entirely cosmetic." L["uc.dualstage.pro"] = "-100% Trigger delay time" L["uc.dualstage.con"] = "+0.1s Delay on first shot"--"-25% Fire rate for first shot" L["uc.operator"] = "-80% Visual recoil" L["uc.overload"] = "+1 Magazine capacity" L["uc.underload"] = "-14% Magazine capacity" L["uc.loosesprings"] = "+8% Magazine capacity" L["uc.neverflinch"] = "No shooting movement speed loss" L["uc.tracer"] = "Visible bullet trail" L["uc.lowind"] = "Low ammo indication" L["uc.alwaysphys"] = "Bullet has travel time" L["uc.explode"] = "Blast damage on hit" L["uc.reqslug"] = "Only usable with slug ammo types" L["uc.oneprojectile"] = "One projectile" L["uc.bus"] = "Double-tap +USE to toggle backup sights" L["uc.light"] = "Increased visibility" L["uc.technician"] = "-35% Malfunction fix time" L["uc.flashhider"] = "Reduced muzzle flash" L["uc.dragon"] = "Increased muzzle flash" L["uc.subsonic"] = "No distant tail when suppressed" L["uc.subsonic.vel"] = "339m/s Muzzle velocity" L["uc.api.1"] = "Increased damage to objects" L["uc.api.2"] = "Deals fire damage" L["uc.swapreticle"] = "Double-tap +USE to toggle reticles" L["uc.infiniteammo"] = "Infinite ammo" L["uc.noprojectile"] = "No projectile" L["uc.baton"] = "Target may drop their weapon" L["uc.ignite"] = "Ignites targets" L["uc.custcolor"] = "Use the menu in \"Utilities -> ArcCW -> Urban Coalition\" to modify color." L["uc.supptail"] = "No distant tail if muzzle velocity < 340m/s" L["uc.ubgl"] = "Underbarrel grenade launcher" L["uc.confetti"] = "Pretty" L["uc.nooptics"] = "Disables Optic attachments" L["uc.noubs"] = "Disables Underbarrel attachments" L["uc.nostocks"] = "Disables Stock attachments" L["uc.nomuzzle"] = "Disables Muzzle attachments" L["uc.nogrip"] = "Disables Grip Type attachments" L["uc.nopowder"] = "Disables Powder Load attachments" L["uc.muzzleblocking"] = "Incompatible with certain Tube and Barrel combinations" L["uc.nohg"] = "Disables Handguard attachments" L["uc.exclusive.pistol"] = "Exclusive to small caliber firearms" L["uc.exclusive.rifle"] = "Exclusive to medium caliber firearms" L["uc.exclusive.shotgun"] = "Exclusive to shotguns" L["uc.exclusive.762"] = "Exclusive to Eastern rifle caliber firearms" L["uc.exclusive.545"] = "Exclusive to Eastern carbine caliber firearms" L["uc.exclusive.subsonic"] = "Exclusive to small caliber firearms with < 340m/s muzzle velocity" L["uc.pellet.0.75"] = "-25% Pellets per shot" L["uc.pellet.2x"] = "+100% Pellets per shot" L["uc.pellet.8"] = "+8 Pellets per shot" L["uc.pellet.12"] = "+12 Pellets per shot" L["uc.pellet.24"] = "+24 Pellets per shot" L["uc.penetration.8"] = "+8mm Penetration" L["uc.penetration.12"] = "+12mm Penetration" L["uc.sightdisp.50"] = "+50 MOA Dispersion in sights" L["uc.disp.50"] = "+50 MOA Dispersion" L["uc.disp.100"] = "+100 MOA Dispersion" L["uc.accuracy.10"] = "+10 MOA Imprecision" L["uc.accuracy.20"] = "+20 MOA Imprecision" L["uc.accuracy.35"] = "+35 MOA Imprecision" L["uc.40mm.nodmg"] = "No blast damage" L["uc.40mm.mindmg"] = "Minimal blast damage" L["uc.40mm.buckshot"] = "Fires pellets instead of a projectile" L["uc.40mm.hornet"] = "Fires bullets instead of a projectile" L["uc.40mm.incendiary"] = "Creates fire on detonation" L["uc.40mm.napalm"] = "Creates napalm on detonation" L["uc.40mm.flash"] = "Blinds targets on detonation" L["uc.40mm.smoke"] = "Creates smokescreen on detonation" L["uc.40mm.impact"] = "High impact damage" L["uc.40mm.hedp"] = "Penetrates walls on impact" L["uc.40mm.airburst"] = "Creates shrapnel on detonation" L["uc.40mm.proximity"] = "Projectile detonates by proximity" L["uc.40mm.arm"] = "0.2 second arm time" L["uc.40mm.drag.high"] = "Projectile has high drag" L["uc.40mm.drag.low"] = "Projectile has low drag" L["uc.40mm.blast.high"] = "Increased blast radius" L["uc.40mm.blast.low"] = "Reduced blast radius" L["fcg.slam"] = "Slam-fire" L["fcg.slam.abbrev"] = "SLAM" L["fcg.frcd"] = "Forced-reset" L["fcg.frcd.abbrev"] = "FRCD"