--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AW2_HEALTHY = 0 AW2_CRASHING = 1 AW2_DEAD = 2 hook.Add("Initialize", "aw2_setup", function() CreateConVar("aw2_chopper_health", 2500, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines the amount of HP the hunter chopper has when spawned, only applies to newly spawned instances") CreateConVar("aw2_chopper_speedmult", 1000, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines how fast the hunter chopper moves, only applies to newly spawned instances") CreateConVar("aw2_chopper_rocketonly", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Whether or not the chopper only takes damage from explosives") CreateConVar("aw2_gunship_health", 2500, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines the amount of HP the gunship has when spawned, only applies to newly spawned instances") CreateConVar("aw2_gunship_speedmult", 1000, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines how fast the hunter chopper moves, only applies to newly spawned instances") CreateConVar("aw2_gunship_rocketonly", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Whether or not the gunship only takes damage from explosives") CreateConVar("aw2_hk_health", 2500, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines the amount of HP the gunship has when spawned, only applies to newly spawned instances") CreateConVar("aw2_hk_speedmult", 1000, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines how fast the hunter chopper moves, only applies to newly spawned instances") CreateConVar("aw2_hk_rocketonly", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Whether or not the HK-Aerial only takes damage from explosives") CreateConVar("aw2_dropship_speedmult", 1000, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines how fast the hunter chopper moves, only applies to newly spawned instances") CreateConVar("aw2_manhack_health", 100, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines the amount of HP the manhack has when spawned, only applies to newly spawned instances") CreateConVar("aw2_manhack_speedmult", 300, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Determines how fast the hunter chopper moves, only applies to newly spawned instances") CreateConVar("aw2_alwayson", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Whether or not entities remain 'on' when empty") end) if SERVER then hook.Add("PlayerLeaveVehicle", "aw2_eject", function(ply, vehicle) if vehicle.aw2Ent and vehicle.aw2Ent:IsValid() then vehicle.aw2Ent:ejectPlayer(ply, vehicle) end end) hook.Add("KeyPress", "aw2_keypress", function(ply, key) local ent = ply.aw2Ent if ent and ent:IsValid() then ent:keyPress(ply, key) end end) end if CLIENT then hook.Add("CalcView", "aw2_calcview", function(ply, pos, ang, fov) local ent = ply.aw2Ent local vehicle = ply:GetVehicle() if not vehicle or not vehicle:IsValid() then return end if ply:GetViewEntity() ~= ply then return end if ent and ent:IsValid() then local view = {} view.origin, view.angles = ent:getViewData(ply) return view end end) hook.Add("HUDPaint", "aw2_crosshair", function() local ply = LocalPlayer() local ent = ply.aw2Ent if not IsValid(ent) or not ent.GetGunOperator then return end local gunner = ent:GetGunOperator() if ply == gunner then local x = ScrW() / 2 local y = ScrH() / 2 local gap = 5 local len = gap + 5 local col = Color(255, 0, 0) if ent:hasLOS() then col = Color(0, 255, 0) end surface.SetDrawColor(col) surface.DrawLine(x - len, y, x - gap, y) surface.DrawLine(x + len, y, x + gap, y) surface.DrawLine(x, y - len, x, y - gap) surface.DrawLine(x, y + len, x, y + gap) if ent.GetWeaponMode then local mode = ent:GetWeaponMode() local fancyMode = "" if mode == WEAPON_BOMBSINGLE then fancyMode = "1" elseif mode == WEAPON_BOMBCARPET then fancyMode = "3" elseif mode == WEAPON_ROCKET then fancyMode = "R" end surface.SetFont("Default") surface.SetTextColor(col) surface.SetTextPos(x + 5, y + 2) surface.DrawText(fancyMode) end end end) end