--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] sound.Add( { name = "Weapon_Melee_Blunt.Impact_Light", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/blunt_light1.wav", ")nmrihimpact/blunt_light2.wav", ")nmrihimpact/blunt_light3.wav", ")nmrihimpact/blunt_light4.wav", ")nmrihimpact/blunt_light5.wav", ")nmrihimpact/blunt_light6.wav", ")nmrihimpact/blunt_light7.wav", ")nmrihimpact/blunt_light8.wav" }, } ) sound.Add( { name = "Weapon_Melee_Blunt.Impact_Heavy", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/blunt_heavy1.wav", ")nmrihimpact/blunt_heavy2.wav", ")nmrihimpact/blunt_heavy3.wav", ")nmrihimpact/blunt_heavy4.wav", ")nmrihimpact/blunt_heavy5.wav", ")nmrihimpact/blunt_heavy6.wav" }, } ) sound.Add( { name = "Weapon_Melee_Sharp.Impact_Light", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/sharp_light1.wav", ")nmrihimpact/sharp_light2.wav", ")nmrihimpact/sharp_light3.wav" }, } ) sound.Add( { name = "Weapon_Melee_Sharp.Impact_Heavy", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/sharp_heavy1.wav", ")nmrihimpact/sharp_heavy2.wav", ")nmrihimpact/sharp_heavy3.wav", ")nmrihimpact/sharp_heavy4.wav", ")nmrihimpact/sharp_heavy5.wav", ")nmrihimpact/sharp_heavy6.wav" }, } ) sound.Add( { name = "Weapon_Melee.Impact_Brick", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/brick/brick_impact_bullet1.wav", ")nmrihimpact/brick/brick_impact_bullet2.wav", ")nmrihimpact/brick/brick_impact_bullet3.wav", ")nmrihimpact/brick/brick_impact_bullet4.wav", ")nmrihimpact/brick/brick_impact_bullet5.wav" }, } ) sound.Add( { name = "Weapon_Melee.Impact_Cardboard", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/cardboard/ammo_box_impact_01.wav", ")nmrihimpact/cardboard/ammo_box_impact_02.wav", ")nmrihimpact/cardboard/ammo_box_impact_03.wav", ")nmrihimpact/cardboard/ammo_box_impact_04.wav", ")nmrihimpact/cardboard/ammo_box_impact_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.Impact_Concrete", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/concrete/concrete_impact_bullet1.wav", ")nmrihimpact/concrete/concrete_impact_bullet2.wav", ")nmrihimpact/concrete/concrete_impact_bullet3.wav", ")nmrihimpact/concrete/concrete_impact_bullet4.wav", ")nmrihimpact/concrete/concrete_impact_bullet5.wav" }, } ) sound.Add( { name = "Weapon_Melee.Impact_Metal", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/metal/metal_solid_impact_bullet1.wav", ")nmrihimpact/metal/metal_solid_impact_bullet2.wav", ")nmrihimpact/metal/metal_solid_impact_bullet3.wav", ")nmrihimpact/metal/metal_solid_impact_bullet4.wav", ")nmrihimpact/metal/metal_solid_impact_bullet5.wav" }, } ) sound.Add( { name = "Weapon_Melee.Impact_Generic", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/surfaces/sand_impact_bullet1.wav", ")nmrihimpact/surfaces/sand_impact_bullet2.wav", ")nmrihimpact/surfaces/sand_impact_bullet3.wav", ")nmrihimpact/surfaces/sand_impact_bullet4.wav", ")nmrihimpact/surfaces/sand_impact_bullet5.wav" }, } ) sound.Add( { name = "Weapon_Melee.Impact_Wood", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/wood/wood_solid_impact_bullet1.wav", ")nmrihimpact/wood/wood_solid_impact_bullet2.wav", ")nmrihimpact/wood/wood_solid_impact_bullet3.wav", ")nmrihimpact/wood/wood_solid_impact_bullet4.wav", ")nmrihimpact/wood/wood_solid_impact_bullet5.wav" }, } )