--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() properties.Add( "drive", { MenuLabel = "#drive", Order = 1100, MenuIcon = "icon16/joystick.png", Filter = function( self, ent, ply ) if ( !IsValid( ent ) || !IsValid( ply ) ) then return false end if ( ent:IsPlayer() || IsValid( ply:GetVehicle() ) ) then return false end if ( !gamemode.Call( "CanProperty", ply, "drive", ent ) ) then return false end if ( !gamemode.Call( "CanDrive", ply, ent ) ) then return false end -- We cannot drive these, maybe this should have a custom GetEntityDriveMode? if ( ent:GetClass() == "prop_vehicle_jeep" || ent:GetClass() == "prop_vehicle_jeep_old" ) then return false end -- Make sure nobody else is driving this or we can get into really invalid states for id, pl in ipairs( player.GetAll() ) do if ( pl:GetDrivingEntity() == ent ) then return false end end return true end, Action = function( self, ent ) self:MsgStart() net.WriteEntity( ent ) self:MsgEnd() end, Receive = function( self, length, ply ) local ent = net.ReadEntity() if ( !properties.CanBeTargeted( ent, ply ) ) then return end if ( !self:Filter( ent, ply ) ) then return end local drivemode = "drive_sandbox" if ( ent.GetEntityDriveMode ) then drivemode = ent:GetEntityDriveMode( ply ) end drive.PlayerStartDriving( ply, ent, drivemode ) end } )