--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] // adding materials to the material toolguns list list.Add( "OverrideMaterials", "models/XQM//Deg360" ) list.Add( "OverrideMaterials", "models/XQM//LightLinesGB" ) list.Add( "OverrideMaterials", "models/XQM//LightLinesRed" ) list.Add( "OverrideMaterials", "models/XQM//SquaredMat" ) list.Add( "OverrideMaterials", "models/XQM//WoodTexture_1" ) list.Add( "OverrideMaterials", "models/airboat/airboat_blur02" ) list.Add( "OverrideMaterials", "models/alyx/emptool_glow" ) list.Add( "OverrideMaterials", "models/antlion/antlion_innards" ) list.Add( "OverrideMaterials", "models/barnacle/roots" ) list.Add( "OverrideMaterials", "models/combine_advisor/body9" ) list.Add( "OverrideMaterials", "models/combine_advisor/mask" ) list.Add( "OverrideMaterials", "models/combine_scanner/scanner_eye" ) list.Add( "OverrideMaterials", "models/debug/debugwhite" ) list.Add( "OverrideMaterials", "models/dog/eyeglass" ) list.Add( "OverrideMaterials", "models/effects/portalrift_sheet" ) list.Add( "OverrideMaterials", "models/effects/slimebubble_sheet" ) list.Add( "OverrideMaterials", "models/effects/splode1_sheet" ) list.Add( "OverrideMaterials", "models/effects/splode_sheet" ) list.Add( "OverrideMaterials", "models/gibs/metalgibs/metal_gibs" ) list.Add( "OverrideMaterials", "models/gibs/woodgibs/woodgibs01" ) list.Add( "OverrideMaterials", "models/gibs/woodgibs/woodgibs02" ) list.Add( "OverrideMaterials", "models/gibs/woodgibs/woodgibs03" ) list.Add( "OverrideMaterials", "models/player/player_chrome1" ) list.Add( "OverrideMaterials", "models/props_animated_breakable/smokestack/brickwall002a" ) list.Add( "OverrideMaterials", "models/props_building_details/courtyard_template001c_bars" ) list.Add( "OverrideMaterials", "models/props_building_details/courtyard_template001c_bars" ) list.Add( "OverrideMaterials", "models/props_buildings/destroyedbuilldingwall01a" ) list.Add( "OverrideMaterials", "models/props_buildings/plasterwall021a" ) list.Add( "OverrideMaterials", "models/props_c17/frostedglass_01a" ) list.Add( "OverrideMaterials", "models/props_c17/furniturefabric001a" ) list.Add( "OverrideMaterials", "models/props_c17/furniturefabric002a" ) list.Add( "OverrideMaterials", "models/props_c17/furnituremetal001a" ) list.Add( "OverrideMaterials", "models/props_c17/gate_door02a" ) list.Add( "OverrideMaterials", "models/props_c17/metalladder001" ) list.Add( "OverrideMaterials", "models/props_c17/metalladder002" ) list.Add( "OverrideMaterials", "models/props_c17/metalladder003" ) list.Add( "OverrideMaterials", "models/props_canal/canal_bridge_railing_01a" ) list.Add( "OverrideMaterials", "models/props_canal/canal_bridge_railing_01b" ) list.Add( "OverrideMaterials", "models/props_canal/canal_bridge_railing_01c" ) list.Add( "OverrideMaterials", "models/props_canal/canalmap_sheet" ) list.Add( "OverrideMaterials", "models/props_canal/coastmap_sheet" ) list.Add( "OverrideMaterials", "models/props_canal/metalcrate001d" ) list.Add( "OverrideMaterials", "models/props_canal/metalwall005b" ) list.Add( "OverrideMaterials", "models/props_canal/rock_riverbed01a" ) list.Add( "OverrideMaterials", "models/props_combine/citadel_cable" ) list.Add( "OverrideMaterials", "models/props_combine/citadel_cable_b" ) list.Add( "OverrideMaterials", "models/props_combine/com_shield001a" ) list.Add( "OverrideMaterials", "models/props_combine/combine_interface_disp" ) list.Add( "OverrideMaterials", "models/props_combine/combine_monitorbay_disp" ) list.Add( "OverrideMaterials", "models/props_combine/metal_combinebridge001" ) list.Add( "OverrideMaterials", "models/props_combine/pipes01" ) list.Add( "OverrideMaterials", "models/props_combine/pipes03" ) list.Add( "OverrideMaterials", "models/props_combine/prtl_sky_sheet" ) list.Add( "OverrideMaterials", "models/props_combine/stasisfield_beam" ) list.Add( "OverrideMaterials", "models/props_debris/building_template010a" ) list.Add( "OverrideMaterials", "models/props_debris/building_template022j" ) list.Add( "OverrideMaterials", "models/props_debris/composite_debris" ) list.Add( "OverrideMaterials", "models/props_debris/concretefloor013a" ) list.Add( "OverrideMaterials", "models/props_debris/concretefloor020a" ) list.Add( "OverrideMaterials", "models/props_debris/concretewall019a" ) list.Add( "OverrideMaterials", "models/props_debris/metalwall001a" ) list.Add( "OverrideMaterials", "models/props_debris/plasterceiling008a" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall009d" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall021a" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall034a" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall034d" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall039c" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall040c" ) list.Add( "OverrideMaterials", "models/props_debris/tilefloor001c" ) list.Add( "OverrideMaterials", "models/props_foliage/driftwood_01a" ) list.Add( "OverrideMaterials", "models/props_foliage/oak_tree01" ) list.Add( "OverrideMaterials", "models/props_foliage/tree_deciduous_01a_trunk" ) list.Add( "OverrideMaterials", "models/props_interiors/metalfence007a" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01a" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01b" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01c" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01d" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01e" ) list.Add( "OverrideMaterials", "models/props_lab/Tank_Glass001" ) list.Add( "OverrideMaterials", "models/props_lab/cornerunit_cloud" ) list.Add( "OverrideMaterials", "models/props_lab/door_klab01" ) list.Add( "OverrideMaterials", "models/props_lab/security_screens" ) list.Add( "OverrideMaterials", "models/props_lab/security_screens2" ) list.Add( "OverrideMaterials", "models/props_lab/warp_sheet" ) list.Add( "OverrideMaterials", "models/props_lab/xencrystal_sheet" ) list.Add( "OverrideMaterials", "models/props_pipes/GutterMetal01a") list.Add( "OverrideMaterials", "models/props_pipes/destroyedpipes01a" ) list.Add( "OverrideMaterials", "models/props_pipes/pipemetal001a" ) list.Add( "OverrideMaterials", "models/props_pipes/pipeset_metal02" ) list.Add( "OverrideMaterials", "models/props_pipes/pipesystem01a_skin1" ) list.Add( "OverrideMaterials", "models/props_pipes/pipesystem01a_skin2" ) list.Add( "OverrideMaterials", "models/props_vents/borealis_vent001" ) list.Add( "OverrideMaterials", "models/props_vents/borealis_vent001b" ) list.Add( "OverrideMaterials", "models/props_vents/borealis_vent001c" ) list.Add( "OverrideMaterials", "models/props_wasteland/concretefloor010a" ) list.Add( "OverrideMaterials", "models/props_wasteland/concretewall064b" ) list.Add( "OverrideMaterials", "models/props_wasteland/concretewall066a" ) list.Add( "OverrideMaterials", "models/props_wasteland/dirtwall001a" ) list.Add( "OverrideMaterials", "models/props_wasteland/metal_tram001a" ) list.Add( "OverrideMaterials", "models/props_wasteland/quarryobjects01" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockcliff02a" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockcliff02b" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockcliff02c" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockcliff04a" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockgranite02a" ) list.Add( "OverrideMaterials", "models/props_wasteland/tugboat01" ) list.Add( "OverrideMaterials", "models/props_wasteland/tugboat02" ) list.Add( "OverrideMaterials", "models/props_wasteland/wood_fence01a" ) list.Add( "OverrideMaterials", "models/props_wasteland/wood_fence01a_skin2" ) list.Add( "OverrideMaterials", "models/shadertest/predator" ) list.Add( "OverrideMaterials", "models/weapons/v_crossbow/rebar_glow" ) list.Add( "OverrideMaterials", "models/weapons/v_crowbar/crowbar_cyl" ) list.Add( "OverrideMaterials", "models/weapons/v_grenade/grenade body" ) list.Add( "OverrideMaterials", "models/weapons/v_slam/new light1" ) list.Add( "OverrideMaterials", "models/weapons/v_slam/new light2" ) list.Add( "OverrideMaterials", "models/weapons/v_smg1/texture5" ) list.Add( "OverrideMaterials", "models/XQM/BoxFull_diffuse" ) list.Add( "OverrideMaterials", "models/XQM/CellShadedCamo_diffuse" ) list.Add( "OverrideMaterials", "models/XQM/CinderBlock_Tex" ) list.Add( "OverrideMaterials", "models/XQM/JetBody2TailPiece_diffuse" ) list.Add( "OverrideMaterials", "models/XQM/PoleX1_diffuse" ) list.Add( "OverrideMaterials", "models/XQM/Rails/gumball_1" ) list.Add( "OverrideMaterials", "models/XQM/SquaredMatInverted" ) list.Add( "OverrideMaterials", "models/XQM/WoodPlankTexture" ) list.Add( "OverrideMaterials", "models/XQM/boxfull_diffuse" ) list.Add( "OverrideMaterials", "models/dav0r/hoverball" ) list.Add( "OverrideMaterials", "models/spawn_effect" ) list.Add( "OverrideMaterials", "phoenix_storms/Fender_chrome" ) list.Add( "OverrideMaterials", "phoenix_storms/Fender_white" ) list.Add( "OverrideMaterials", "phoenix_storms/Fender_wood" ) list.Add( "OverrideMaterials", "phoenix_storms/Future_vents" ) list.Add( "OverrideMaterials", "phoenix_storms/FuturisticTrackRamp_1-2" ) list.Add( "OverrideMaterials", "phoenix_storms/OfficeWindow_1-1" ) list.Add( "OverrideMaterials", "phoenix_storms/Pro_gear_side" ) list.Add( "OverrideMaterials", "phoenix_storms/black_brushes" ) list.Add( "OverrideMaterials", "phoenix_storms/black_chrome" ) list.Add( "OverrideMaterials", "phoenix_storms/blue_steel" ) list.Add( "OverrideMaterials", "phoenix_storms/camera" ) list.Add( "OverrideMaterials", "phoenix_storms/car_tire" ) list.Add( "OverrideMaterials", "phoenix_storms/checkers_map" ) list.Add( "OverrideMaterials", "phoenix_storms/cigar" ) list.Add( "OverrideMaterials", "phoenix_storms/concrete0" ) list.Add( "OverrideMaterials", "phoenix_storms/concrete1" ) list.Add( "OverrideMaterials", "phoenix_storms/concrete2" ) list.Add( "OverrideMaterials", "phoenix_storms/concrete3" ) list.Add( "OverrideMaterials", "phoenix_storms/construct/concrete_barrier00" ) list.Add( "OverrideMaterials", "phoenix_storms/construct/concrete_barrier2_00" ) list.Add( "OverrideMaterials", "phoenix_storms/construct/concrete_pipe_00" ) list.Add( "OverrideMaterials", "phoenix_storms/egg" ) list.Add( "OverrideMaterials", "phoenix_storms/gear" ) list.Add( "OverrideMaterials", "phoenix_storms/gear_top" ) list.Add( "OverrideMaterials", "phoenix_storms/grey_chrome" ) list.Add( "OverrideMaterials", "phoenix_storms/grey_steel" ) list.Add( "OverrideMaterials", "phoenix_storms/heli" ) list.Add( "OverrideMaterials", "phoenix_storms/indentTiles2" ) list.Add( "OverrideMaterials", "phoenix_storms/iron_rails" ) list.Add( "OverrideMaterials", "phoenix_storms/mat/mat_phx_carbonfiber" ) list.Add( "OverrideMaterials", "phoenix_storms/mat/mat_phx_carbonfiber2" ) list.Add( "OverrideMaterials", "phoenix_storms/mat/mat_phx_metallic" ) list.Add( "OverrideMaterials", "phoenix_storms/mat/mat_phx_metallic2" ) list.Add( "OverrideMaterials", "phoenix_storms/mat/mat_phx_plastic" ) list.Add( "OverrideMaterials", "phoenix_storms/mat/mat_phx_plastic2" ) list.Add( "OverrideMaterials", "phoenix_storms/metal_plate" ) list.Add( "OverrideMaterials", "phoenix_storms/metal_wheel" ) list.Add( "OverrideMaterials", "phoenix_storms/metalbox" ) list.Add( "OverrideMaterials", "phoenix_storms/metalbox2" ) list.Add( "OverrideMaterials", "phoenix_storms/metalfence004a" ) list.Add( "OverrideMaterials", "phoenix_storms/middle" ) list.Add( "OverrideMaterials", "phoenix_storms/mrref2" ) list.Add( "OverrideMaterials", "phoenix_storms/output_jack" ) list.Add( "OverrideMaterials", "phoenix_storms/pack2/chrome" ) list.Add( "OverrideMaterials", "phoenix_storms/pack2/interior_sides" ) list.Add( "OverrideMaterials", "phoenix_storms/pack2/train_floor" ) list.Add( "OverrideMaterials", "phoenix_storms/potato" ) list.Add( "OverrideMaterials", "phoenix_storms/pro_gear_top2" ) list.Add( "OverrideMaterials", "phoenix_storms/ps_grass" ) list.Add( "OverrideMaterials", "phoenix_storms/road" ) list.Add( "OverrideMaterials", "phoenix_storms/roadside" ) list.Add( "OverrideMaterials", "phoenix_storms/scrnspace" ) list.Add( "OverrideMaterials", "phoenix_storms/side" ) list.Add( "OverrideMaterials", "phoenix_storms/simplyMetallic1" ) list.Add( "OverrideMaterials", "phoenix_storms/simplyMetallic2" ) list.Add( "OverrideMaterials", "phoenix_storms/smallwheel" ) list.Add( "OverrideMaterials", "phoenix_storms/spheremappy" ) list.Add( "OverrideMaterials", "phoenix_storms/t_light" ) list.Add( "OverrideMaterials", "phoenix_storms/thruster" ) list.Add( "OverrideMaterials", "phoenix_storms/tiles2" ) list.Add( "OverrideMaterials", "phoenix_storms/top" ) list.Add( "OverrideMaterials", "phoenix_storms/torpedo" ) list.Add( "OverrideMaterials", "phoenix_storms/trains/track_beamside" ) list.Add( "OverrideMaterials", "phoenix_storms/trains/track_beamtop" ) list.Add( "OverrideMaterials", "phoenix_storms/trains/track_plate" ) list.Add( "OverrideMaterials", "phoenix_storms/trains/track_plateside" ) list.Add( "OverrideMaterials", "phoenix_storms/white_brushes" ) list.Add( "OverrideMaterials", "phoenix_storms/white_fps" ) list.Add( "OverrideMaterials", "phoenix_storms/window" ) list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_blue" ) list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_green" ) list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_red" ) list.Add( "OverrideMaterials", "phoenix_storms/wood_dome" ) list.Add( "OverrideMaterials", "phoenix_storms/wood_side" ) // Checking if CSS is mounted and adding CSS textures if it is function engine.IsMounted(g) for k,v in pairs(engine.GetGames()) do if (' cstrike' ) then return true; end end end if IsMounted( 'cstrike' ) and (engine.IsMounted('cstrike')) then list.Add( "OverrideMaterials", "models/cs_havana/wndb" ) list.Add( "OverrideMaterials", "models/cs_havana/wndd" ) list.Add( "OverrideMaterials", "models/cs_italy/light_orange" ) list.Add( "OverrideMaterials", "models/cs_italy/plaster" ) list.Add( "OverrideMaterials", "models/cs_italy/pwtrim2" ) list.Add( "OverrideMaterials", "models/de_cbble/wndarch" ) list.Add( "OverrideMaterials", "models/de_chateau/ch_arch_b1" ) list.Add( "OverrideMaterials", "models/pi_window/plaster" ) list.Add( "OverrideMaterials", "models/pi_window/trim128" ) list.Add( "OverrideMaterials", "models/props/cs_assault/dollar" ) list.Add( "OverrideMaterials", "models/props/cs_assault/fireescapefloor" ) list.Add( "OverrideMaterials", "models/props/cs_assault/metal_stairs1" ) list.Add( "OverrideMaterials", "models/props/cs_assault/moneywrap" ) list.Add( "OverrideMaterials", "models/props/cs_assault/moneywrap02" ) list.Add( "OverrideMaterials", "models/props/cs_assault/moneytop" ) list.Add( "OverrideMaterials", "models/props/cs_assault/pylon" ) list.Add( "OverrideMaterials", "models/props/CS_militia/boulder01" ) list.Add( "OverrideMaterials", "models/props/CS_militia/milceil001" ) list.Add( "OverrideMaterials", "models/props/CS_militia/militiarock" ) list.Add( "OverrideMaterials", "models/props/CS_militia/militiarockb" ) list.Add( "OverrideMaterials", "models/props/CS_militia/milwall006" ) list.Add( "OverrideMaterials", "models/props/CS_militia/rocks01" ) list.Add( "OverrideMaterials", "models/props/CS_militia/roofbeams01" ) list.Add( "OverrideMaterials", "models/props/CS_militia/roofbeams02" ) list.Add( "OverrideMaterials", "models/props/CS_militia/roofbeams03" ) list.Add( "OverrideMaterials", "models/props/CS_militia/RoofEdges" ) list.Add( "OverrideMaterials", "models/props/cs_office/clouds" ) list.Add( "OverrideMaterials", "models/props/cs_office/file_cabinet2" ) list.Add( "OverrideMaterials", "models/props/cs_office/file_cabinet3" ) list.Add( "OverrideMaterials", "models/props/cs_office/screen" ) list.Add( "OverrideMaterials", "models/props/cs_office/snowmana" ) list.Add( "OverrideMaterials", "models/props/de_inferno/de_inferno_boulder_03" ) list.Add( "OverrideMaterials", "models/props/de_inferno/infflra" ) list.Add( "OverrideMaterials", "models/props/de_inferno/infflrd" ) list.Add( "OverrideMaterials", "models/props/de_inferno/inftowertop" ) list.Add( "OverrideMaterials", "models/props/de_inferno/offwndwb_break" ) list.Add( "OverrideMaterials", "models/props/de_inferno/roofbits" ) list.Add( "OverrideMaterials", "models/props/de_inferno/tileroof01" ) list.Add( "OverrideMaterials", "models/props/de_inferno/woodfloor008a" ) list.Add( "OverrideMaterials", "models/props/de_nuke/nukconcretewalla" ) list.Add( "OverrideMaterials", "models/props/de_nuke/nukecardboard" ) list.Add( "OverrideMaterials", "models/props/de_nuke/pipeset_metal" ) end // Making sure there's no double materials in the list in case of other addons, plus sorting them timer.Simple(0, function() local mats = list.GetForEdit("OverrideMaterials"); local cleaner = {}; for i, mat in pairs(mats) do cleaner[mat] = true; mats[i] = nil; end local i = 1; for mat in pairs(cleaner) do mats[i] = mat; i = i + 1; end table.sort(mats); end);