--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local Category = "Half Life 2 - Prewar V2" -- DO NOT JUST ADD YOUR VEHICLE HERE, MAKE A NEW FILE IN LUA/AUTORUN WITH A DIFFERENT NAME! IF YOU EDIT THIS FILE YOU WILL OVERWRITE THE ORIGINAL VEHICLES! local V = { Name = "VW Golf 1985", Model = "models/hl2prewar/hatch/hatch_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 1100, EnginePos = Vector(54.27,0,37.26), LightsTable = "golf", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/hatch/hatch_v2_wheel.mdl", CustomWheelPosFL = Vector(44.5,30,10), CustomWheelPosFR = Vector(44.5,-30,10), CustomWheelPosRL = Vector(-46,32,10), CustomWheelPosRR = Vector(-46,-32,10), CustomWheelAngleOffset = Angle(0,180,0), CustomMassCenter = Vector(0,0,0), CustomSteerAngle = 35, SeatOffset = Vector(-8.5,-16,44), SeatPitch = 0, SeatYaw = 90, PassengerSeats = { { pos = Vector(5,-16,14), ang = Angle(0,-90,20) }, { pos = Vector(-24,-16,14), ang = Angle(0,-90,20) }, { pos = Vector(-24,16,14), ang = Angle(0,-90,20) } }, ExhaustPositions = { { pos = Vector(-60,-15,10), ang = Angle(-90,0,0) }, }, FuelFillPos = Vector(-61.59,32.11,31.83), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, FrontHeight = 6.5, FrontConstant = 20000, FrontDamping = 1000, FrontRelativeDamping = 500, RearHeight = 6.5, RearConstant = 20000, RearDamping = 1000, RearRelativeDamping = 500, FastSteeringAngle = 30, SteeringFadeFastSpeed = 700, TurnSpeed = 5, MaxGrip = 28, Efficiency = 0.88, GripOffset = -0.7, BrakePower = 15, IdleRPM = 750, LimitRPM = 6200, PeakTorque = 55, PowerbandStart = 1750, PowerbandEnd = 5700, Turbocharged = false, Supercharged = false, PowerBias = -1, EngineSoundPreset = -1, Sound_Idle = "simulated_vehicles/generic3/generic3_idle.wav", Sound_IdlePitch = 0.9, Sound_Mid = "simulated_vehicles/generic1/generic1_low.wav", Sound_MidPitch = 0.8, Sound_MidVolume = 3, Sound_MidFadeOutRPMpercent = 47, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.26, --how fast it fades out 0 = instant 1 = never Sound_High = "simulated_vehicles/generic3/generic3_mid.wav", Sound_HighPitch = 0.8, Sound_HighVolume = 3.0, Sound_HighFadeInRPMpercent = 20, Sound_HighFadeInRate = 0.29, DifferentialGear = 0.58, Gears = {-0.08,0,0.10,0.22,0.35,0.39} } } list.Set( "simfphys_vehicles", "sim_fphys_hatch_v2", V ) local V = { Name = "RAF 2203 1978", Model = "models/hl2prewar/van/van_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 2500, EnginePos = Vector(89.98,0,51.3), LightsTable = "van", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/van/van_wheel.mdl", CustomWheelPosFL = Vector(45,44,20), CustomWheelPosFR = Vector(45,-44,20), CustomWheelPosRL = Vector(-72,44,20), CustomWheelPosRR = Vector(-72,-44,20), CustomWheelAngleOffset = Angle(0,180,0), CustomMassCenter = Vector(0,0,10), CustomSteerAngle = 35, SeatOffset = Vector(36,-23,72), SeatPitch = 8, SeatYaw = 90, PassengerSeats = { { pos = Vector(45,-27,33), ang = Angle(0,-90,9) }, { pos = Vector(45,0,33), ang = Angle(0,-90,9) }, { pos = Vector(-38,-29,28), ang = Angle(0,0,0) } }, ExhaustPositions = { { pos = Vector(-100,-15,20), ang = Angle(-90,0,0) }, }, FuelFillPos = Vector(-93.45,46.02,42.24), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, FrontHeight = 12, FrontConstant = 45000, FrontDamping = 5000, FrontRelativeDamping = 5000, RearHeight = 12, RearConstant = 45000, RearDamping = 5000, RearRelativeDamping = 5000, FastSteeringAngle = 30, SteeringFadeFastSpeed = 750, TurnSpeed = 4, MaxGrip = 55, Efficiency = 0.67, GripOffset = 0, BrakePower = 15, IdleRPM = 750, LimitRPM = 5000, PeakTorque = 80, PowerbandStart = 1000, PowerbandEnd = 4500, Turbocharged = false, Supercharged = false, PowerBias = 1, EngineSoundPreset = -1, Sound_Idle = "simulated_vehicles/gta5_dukes/dukes_idle.wav", Sound_IdlePitch = 0.7, Sound_Mid = "simulated_vehicles/alfaromeo/alfaromeo_low.wav", Sound_MidPitch = 0.8, Sound_MidVolume = 2, Sound_MidFadeOutRPMpercent = 50, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.5, --how fast it fades out 0 = instant 1 = never Sound_High = "simulated_vehicles/jeep/jeep_low.wav", Sound_HighPitch = 0.85, Sound_HighVolume = 3.5, Sound_HighFadeInRPMpercent = 20, Sound_HighFadeInRate = 0.7, DifferentialGear = 0.42, Gears = {-0.1,0,0.1,0.2,0.3,0.4} } } list.Set( "simfphys_vehicles", "sim_fphys_pwvan_v2", V ) local V = { Name = "AZLK 2140 1976", Model = "models/hl2prewar/car004/car_004_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 1350, EnginePos = Vector(55.76,0,44.4), LightsTable = "moskvich", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/car002/car_002_wheel.mdl", CustomWheelPosFL = Vector(52,32,12), CustomWheelPosFR = Vector(52,-32,12), CustomWheelPosRL = Vector(-55,29.5,12), CustomWheelPosRR = Vector(-55,-29.5,12), CustomWheelAngleOffset = Angle(0,0,0), CustomMassCenter = Vector(0,0,2.5), CustomSteerAngle = 35, SeatOffset = Vector(-12,-16,49), SeatPitch = 0, SeatYaw = 90, PassengerSeats = { { pos = Vector(-4,-16,17.5), ang = Angle(0,-90,10) }, { pos = Vector(-40,16,19), ang = Angle(0,-90,10) }, { pos = Vector(-40,-16,19), ang = Angle(0,-90,10) } }, ExhaustPositions = { { pos = Vector(-80,-15,12), ang = Angle(-90,0,0) }, }, FuelFillPos = Vector(-78.34,33.36,33.18), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, FrontHeight = 6.5, FrontConstant = 25000, FrontDamping = 1500, FrontRelativeDamping = 1500, RearHeight = 6.5, RearConstant = 25000, RearDamping = 1500, RearRelativeDamping = 1500, FastSteeringAngle = 30, SteeringFadeFastSpeed = 700, TurnSpeed = 4, MaxGrip = 30, Efficiency = 0.6, GripOffset = -1.5, BrakePower = 15, IdleRPM = 750, LimitRPM = 6000, PeakTorque = 60, PowerbandStart = 1500, PowerbandEnd = 5800, Turbocharged = false, Supercharged = false, PowerBias = 1, EngineSoundPreset = 0, Sound_Idle = "simulated_vehicles/4banger/4banger_idle.wav", Sound_IdlePitch = 0.7, Sound_Mid = "simulated_vehicles/4banger/4banger_low.wav", Sound_MidPitch = 0.8, Sound_MidVolume = 2, Sound_MidFadeOutRPMpercent = 37, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.26, --how fast it fades out 0 = instant 1 = never Sound_High = "simulated_vehicles/4banger/4banger_mid.wav", Sound_HighPitch = 0.9, Sound_HighVolume = 2, Sound_HighFadeInRPMpercent = 20, Sound_HighFadeInRate = 0.29, Sound_Throttle = "", -- mutes the default throttle sound Sound_ThrottlePitch = 0, Sound_ThrottleVolume = 0, snd_horn = "simulated_vehicles/horn_5.wav", DifferentialGear = 0.4, Gears = {-0.1,0,0.1,0.18,0.26,0.34,0.42} } } list.Set( "simfphys_vehicles", "sim_fphys_pwmoskvich_v2", V ) local V = { Name = "Trabant 601 Universal 1976", Model = "models/hl2prewar/car002/car_002_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, Members = { Mass = 850, EnginePos = Vector(0.6,56.38,38.7), LightsTable = "trabbi", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/car002/car_002_wheel.mdl", CustomWheelPosFL = Vector(-32,50,12), CustomWheelPosFR = Vector(32,50,12), CustomWheelPosRL = Vector(-32,-41.5,12), CustomWheelPosRR = Vector(32,-41.5,12), CustomWheelAngleOffset = Angle(0,0,0), CustomMassCenter = Vector(0,0,1), CustomSteerAngle = 35, SeatOffset = Vector(-3,-14,45), SeatPitch = 0, SeatYaw = 0, PassengerSeats = { { pos = Vector(16,-2,12.5), ang = Angle(0,0,8) }, { pos = Vector(0,-2,12.5), ang = Angle(0,0,8) } }, ExhaustPositions = { { pos = Vector(-15,-60,10), ang = Angle(0,0,90) }, }, FuelFillPos = Vector(5.41,46.61,39.91), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, FrontHeight = 6.5, FrontConstant = 24000, FrontDamping = 1200, FrontRelativeDamping = 1200, RearHeight = 6.5, RearConstant = 24000, RearDamping = 1200, RearRelativeDamping = 1200, FastSteeringAngle = 30, SteeringFadeFastSpeed = 700, TurnSpeed = 4, MaxGrip = 30, Efficiency = 0.67, GripOffset = -1, BrakePower = 10, IdleRPM = 750, LimitRPM = 6500, PeakTorque = 40, PowerbandStart = 2000, PowerbandEnd = 6000, Turbocharged = false, Supercharged = false, PowerBias = -1, EngineSoundPreset = 0, Sound_Idle = "simulated_vehicles/4banger/4banger_idle.wav", Sound_IdlePitch = 0.7, Sound_Mid = "simulated_vehicles/generic1/generic1_low.wav", Sound_MidPitch = 0.7, Sound_MidVolume = 3, Sound_MidFadeOutRPMpercent = 47, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.26, --how fast it fades out 0 = instant 1 = never Sound_High = "simulated_vehicles/generic2/generic2_low.wav", Sound_HighPitch = 0.7, Sound_HighVolume = 3.0, Sound_HighFadeInRPMpercent = 20, Sound_HighFadeInRate = 0.29, Sound_Throttle = "", -- mutes the default throttle sound Sound_ThrottlePitch = 0, Sound_ThrottleVolume = 0, DifferentialGear = 0.4, Gears = {-0.1,0,0.1,0.19,0.24,0.27} } } list.Set( "simfphys_vehicles", "sim_fphys_pwtrabant_v2", V ) local V = { Name = "Trabant 601 Coupe 1975", Model = "models/hl2prewar/car002/car_002b_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, Members = { Mass = 850, EnginePos = Vector(0,56.38,38.7), LightsTable = "trabbi", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/car002/car_002_wheel.mdl", CustomWheelPosFL = Vector(-32,50,12), CustomWheelPosFR = Vector(32,50,12), CustomWheelPosRL = Vector(-32,-41.5,12), CustomWheelPosRR = Vector(32,-41.5,12), CustomWheelAngleOffset = Angle(0,0,0), CustomMassCenter = Vector(0,0,1), CustomSteerAngle = 35, SeatOffset = Vector(-3,-14,45), SeatPitch = 0, SeatYaw = 0, PassengerSeats = { { pos = Vector(16,-2,12.5), ang = Angle(0,0,8) }, { pos = Vector(0,-2,12.5), ang = Angle(0,0,8) } }, ExhaustPositions = { { pos = Vector(-15,-65,10), ang = Angle(0,0,90) }, }, FuelFillPos = Vector(5.41,46.61,39.91), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, FrontHeight = 6.5, FrontConstant = 24000, FrontDamping = 1200, FrontRelativeDamping = 1200, RearHeight = 6.5, RearConstant = 24000, RearDamping = 1200, RearRelativeDamping = 1200, FastSteeringAngle = 30, SteeringFadeFastSpeed = 700, TurnSpeed = 4, MaxGrip = 30, Efficiency = 0.68, GripOffset = -1, BrakePower = 10, IdleRPM = 750, LimitRPM = 6500, PeakTorque = 45, PowerbandStart = 2000, PowerbandEnd = 6000, Turbocharged = false, Supercharged = false, PowerBias = -1, EngineSoundPreset = -1, EngineSoundPreset = 0, Sound_Idle = "simulated_vehicles/4banger/4banger_idle.wav", Sound_IdlePitch = 0.7, Sound_Mid = "simulated_vehicles/generic1/generic1_low.wav", Sound_MidPitch = 0.7, Sound_MidVolume = 3, Sound_MidFadeOutRPMpercent = 47, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.26, --how fast it fades out 0 = instant 1 = never Sound_High = "simulated_vehicles/generic2/generic2_low.wav", Sound_HighPitch = 0.7, Sound_HighVolume = 3.0, Sound_HighFadeInRPMpercent = 20, Sound_HighFadeInRate = 0.29, Sound_Throttle = "", -- mutes the default throttle sound Sound_ThrottlePitch = 0, Sound_ThrottleVolume = 0, DifferentialGear = 0.4, Gears = {-0.1,0,0.1,0.19,0.23,0.27} } } list.Set( "simfphys_vehicles", "sim_fphys_pwtrabant2_v2", V ) local V = { Name = "GAZ 24 Volga 1970", Model = "models/hl2prewar/car005/car_005_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 1350, EnginePos = Vector(65.39,0,44.84), LightsTable = "volga", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/car005/car_005_wheel.mdl", CustomWheelPosFL = Vector(64,34,13), CustomWheelPosFR = Vector(64,-34,13), CustomWheelPosRL = Vector(-55,34,13), CustomWheelPosRR = Vector(-55,-34,13), CustomWheelAngleOffset = Angle(0,-90,0), CustomMassCenter = Vector(0,0,2.5), CustomSteerAngle = 35, SeatOffset = Vector(-3,-17.5,52), SeatPitch = 5, SeatYaw = 90, PassengerSeats = { { pos = Vector(6,-17.5,18.5), ang = Angle(0,-90,12) }, { pos = Vector(6,0,18.5), ang = Angle(0,-90,12) }, { pos = Vector(-30,-17.5,18.5), ang = Angle(0,-90,12) }, { pos = Vector(-30,17.5,18.5), ang = Angle(0,-90,12) }, { pos = Vector(-30,-0,18.5), ang = Angle(0,-90,12) } }, ExhaustPositions = { { pos = Vector(-80,-15,15), ang = Angle(-90,0,0) }, }, FuelFillPos = Vector(-80.3,37.79,35.54), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, FrontHeight = 6.5, FrontConstant = 25000, FrontDamping = 1500, FrontRelativeDamping = 1500, RearHeight = 6.5, RearConstant = 25000, RearDamping = 1500, RearRelativeDamping = 1500, FastSteeringAngle = 30, SteeringFadeFastSpeed = 700, TurnSpeed = 5, MaxGrip = 35, Efficiency = 0.67, GripOffset = -1.5, BrakePower = 13, IdleRPM = 750, LimitRPM = 6000, PeakTorque = 50, PowerbandStart = 1500, PowerbandEnd = 5800, Turbocharged = false, Supercharged = false, PowerBias = 1, EngineSoundPreset = 0, Sound_Idle = "simulated_vehicles/generic2/generic2_idle.wav", Sound_IdlePitch = 0.9, Sound_Mid = "simulated_vehicles/jeep/jeep_mid.wav", Sound_MidPitch = 0.6, Sound_MidVolume = 5, Sound_MidFadeOutRPMpercent = 37, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.476, --how fast it fades out 0 = instant 1 = never Sound_High = "simulated_vehicles/misc/v8high2.wav", Sound_HighPitch = 0.7, Sound_HighVolume = 7.0, Sound_HighFadeInRPMpercent = 30, Sound_HighFadeInRate = 0.19, Sound_Throttle = "", -- mutes the default throttle sound Sound_ThrottlePitch = 0, Sound_ThrottleVolume = 0, snd_horn = "simulated_vehicles/horn_5.wav", DifferentialGear = 0.40, Gears = {-0.1,0,0.1,0.18,0.26,0.31,0.38} } } list.Set( "simfphys_vehicles", "sim_fphys_hl2_gaz63", V ) local V = { Name = "ZAZ 968 1973", Model = "models/hl2prewar/car006/car_006_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 1000, EnginePos = Vector(-74,0,48), LightsTable = "zaz", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/car006/car_006_wheel.mdl", CustomWheelPosFL = Vector(61,32,17), CustomWheelPosFR = Vector(61,-34,17), CustomWheelPosRL = Vector(-53,32,17), CustomWheelPosRR = Vector(-53,-34,17), CustomWheelAngleOffset = Angle(0,180,0), CustomMassCenter = Vector(0,0,2.5), CustomSteerAngle = 35, SeatOffset = Vector(-3,-17.5,54), SeatPitch = 5, SeatYaw = 90, --[[ ModelInfo = { Skin = 1 }, ]]-- PassengerSeats = { { pos = Vector(6,-17.5,20), ang = Angle(0,-90,12) }, { pos = Vector(-30,-17.5,24), ang = Angle(0,-90,12) }, { pos = Vector(-30,17.5,24), ang = Angle(0,-90,12) }, { pos = Vector(-30,0,24), ang = Angle(0,-90,12) } }, ExhaustPositions = { { pos = Vector(-80,20,15), ang = Angle(-90,0,0) }, }, FuelFillPos = Vector(-67.9,-37.75,38.59), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, FrontHeight = 6.5, FrontConstant = 25000, FrontDamping = 1500, FrontRelativeDamping = 1500, RearHeight = 6.5, RearConstant = 25000, RearDamping = 1500, RearRelativeDamping = 1500, FastSteeringAngle = 30, SteeringFadeFastSpeed = 400, TurnSpeed = 4, MaxGrip = 35, Efficiency = 0.61, GripOffset = -1.5, BrakePower = 13, IdleRPM = 750, LimitRPM = 4400, PeakTorque = 55, PowerbandStart = 2000, PowerbandEnd = 4050, Turbocharged = false, Supercharged = false, PowerBias = 1, EngineSoundPreset = 0, Sound_Idle = "simulated_vehicles/master_chris_charger69/charger_idle.wav", Sound_IdlePitch = 1.6, Sound_Mid = "simulated_vehicles/master_chris_charger69/charger_mid.wav", Sound_MidPitch = 0.65, Sound_MidVolume = 2, Sound_MidFadeOutRPMpercent = 110, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.476, --how fast it fades out 0 = instant 1 = never Sound_High = "", Sound_HighPitch = 0.8, Sound_HighVolume = 5.0, Sound_HighFadeInRPMpercent = 45, Sound_HighFadeInRate = 0.29, Sound_Throttle = "", -- mutes the default throttle sound Sound_ThrottlePitch = 0, Sound_ThrottleVolume = 0, snd_horn = "simulated_vehicles/horn_1.wav", DifferentialGear = 0.47, Gears = {-0.1,0,0.1,0.22,0.30,0.35} } } list.Set( "simfphys_vehicles", "sim_fphys_hl2_zaz969", V ) local light_table = { L_HeadLampPos = Vector(-36.87,87.86,47.32), L_HeadLampAng = Angle(15,90,0), R_HeadLampPos = Vector(36.33,87.27,46.67), R_HeadLampAng = Angle(15,90,0), Headlight_sprites = { {pos = Vector(-36.87,87.86,47.32),material = "sprites/light_ignorez",size = 64}, {pos = Vector(-36.87,87.86,47.32),size = 75}, {pos = Vector(36.33,87.27,46.67),material = "sprites/light_ignorez",size = 64}, {pos = Vector(36.33,87.27,46.67),size = 75} }, Headlamp_sprites = { {pos = Vector(-36.87,87.86,47.32),size = 110}, {pos = Vector(36.33,87.27,46.67),size = 110} }, Turnsignal_sprites = { Left = { Vector(-38.2,87.81,60), Vector(-50,74,58), }, Right = { Vector(37.8,87.41,60), Vector(50,74,58), }, } } list.Set( "simfphys_lights", "gaz52_v2", light_table) local V = { Name = "GAZ 52 1964", Model = "models/hl2prewar/truck003/truck_003_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, Members = { Mass = 3000, EnginePos = Vector(0,61.23,76.81), LightsTable = "gaz52_v2", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/truck003/truck_003_f_wheel.mdl", CustomWheelModel_R = "models/hl2prewar/truck003/truck_003_r_wheel.mdl", CustomWheelPosFL = Vector(-40,55,28), CustomWheelPosFR = Vector(40,55,28), CustomWheelPosRL = Vector(-45,-120,28), CustomWheelPosRR = Vector(45,-120,28), CustomWheelAngleOffset = Angle(0,-90,0), CustomMassCenter = Vector(0,0,20), CustomSteerAngle = 35, SeatOffset = Vector(-20,-20,85), SeatPitch = 10, SeatYaw = 0, PassengerSeats = { { pos = Vector(23,-2,50), ang = Angle(0,0,5) } }, ExhaustPositions = { { pos = Vector(-20,-20,30), ang = Angle(-90,0,0) }, }, FuelFillPos = Vector(-25.29,-34.76,75), FuelType = FUELTYPE_DIESEL, FuelTankSize = 90, FrontHeight = 15, FrontConstant = 38000, FrontDamping = 6000, FrontRelativeDamping = 6000, RearHeight = 15, RearConstant = 40000, RearDamping = 6200, RearRelativeDamping = 6200, FastSteeringAngle = 30, SteeringFadeFastSpeed = 600, TurnSpeed = 3, MaxGrip = 85, Efficiency = 0.69, GripOffset = -2, BrakePower = 15, IdleRPM = 500, LimitRPM = 5000, PeakTorque = 80, PowerbandStart = 650, PowerbandEnd = 4700, Turbocharged = false, Supercharged = false, PowerBias = 1, EngineSoundPreset = 0, Sound_Idle = "simulated_vehicles/jeep/jeep_idle.wav", Sound_IdlePitch = 0.9, Sound_Mid = "simulated_vehicles/misc/m50.wav", Sound_MidPitch = 0.6, Sound_MidVolume = 5, Sound_MidFadeOutRPMpercent = 37, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.476, --how fast it fades out 0 = instant 1 = never Sound_High = "simulated_vehicles/misc/v8high2.wav", Sound_HighPitch = 0.7, Sound_HighVolume = 7.0, Sound_HighFadeInRPMpercent = 30, Sound_HighFadeInRate = 0.19, Sound_Throttle = "", -- mutes the default throttle sound Sound_ThrottlePitch = 0, Sound_ThrottleVolume = 0, snd_horn = "simulated_vehicles/horn_1.wav", DifferentialGear = 0.45, Gears = {-0.1,0,0.06,0.14,0.23,0.31} } } list.Set( "simfphys_vehicles", "sim_fphys_gaz52_v2", V ) local V = { Name = "Skoda Liaz 706", Model = "models/hl2prewar/truck002/truck_002_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, Members = { Mass = 3200, EnginePos = Vector(0,30,51.17), LightsTable = "liaz", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/truck002/truck_002_f_wheel.mdl", CustomWheelModel_R = "models/hl2prewar/truck002/truck_002_r_wheel.mdl", CustomWheelPosFL = Vector(-44,57,25), CustomWheelPosFR = Vector(40,57,25), CustomWheelPosRL = Vector(-50,-98,30), CustomWheelPosRR = Vector(47,-98,30), CustomWheelAngleOffset = Angle(0,-90,0), CustomMassCenter = Vector(-0,40,20), CustomSteerAngle = 35, SeatOffset = Vector(40,-27,105), SeatPitch = 10, SeatYaw = 0, PassengerSeats = { { pos = Vector(27,58,60), ang = Angle(0,0,5) } }, ExhaustPositions = { { pos = Vector(-40,20,28), ang = Angle(-90,0,0) }, }, FuelFillPos = Vector(-17.8,2.09,51.93), FuelType = FUELTYPE_DIESEL, FuelTankSize = 100, StrengthenSuspension = false, FrontHeight = 20, FrontConstant = 35000, FrontDamping = 6000, FrontRelativeDamping = 6000, RearHeight = 20, RearConstant = 35000, RearDamping = 6000, RearRelativeDamping = 6000, FastSteeringAngle = 30, SteeringFadeFastSpeed = 600, TurnSpeed = 4, MaxGrip = 75, Efficiency = 0.62, GripOffset = -1, BrakePower = 20, IdleRPM = 500, LimitRPM = 5500, PeakTorque = 85, PowerbandStart = 650, PowerbandEnd = 5300, Turbocharged = false, Supercharged = true, PowerBias = 1, EngineSoundPreset = 0, Sound_Idle = "vehicles/crane/crane_startengine1.wav", Sound_IdlePitch = 1, Sound_Mid = "simulated_vehicles/misc/m50.wav", Sound_MidPitch = 0.7, Sound_MidVolume = 5, Sound_MidFadeOutRPMpercent = 100, Sound_MidFadeOutRate = 1, Sound_High = "", Sound_Throttle = "", DifferentialGear = 0.32, Gears = {-0.1,0,0.1,0.15,0.2,0.25,0.3} } } list.Set( "simfphys_vehicles", "sim_fphys_pwliaz_v2", V ) local V = { Name = "Avia 31", Model = "models/hl2prewar/truck001/truck_001_rigged.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 2500, EnginePos = Vector(49.37,-2.41,44.13), LightsTable = "avia", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/hl2prewar/truck001/truck_001_wheel.mdl", CustomWheelPosFL = Vector(78,37,17), CustomWheelPosFR = Vector(78,-40,17), CustomWheelPosRL = Vector(-55,38.5,17), CustomWheelPosRR = Vector(-55,-37,17), CustomWheelAngleOffset = Angle(0,-90,0), CustomMassCenter = Vector(0,0,10), CustomSteerAngle = 35, SeatOffset = Vector(55,-20,95), SeatPitch = 15, SeatYaw = 90, PassengerSeats = { { pos = Vector(79,-21,45), ang = Angle(0,-90,0) } }, ExhaustPositions = { { pos = Vector(33,-22,15), ang = Angle(-90,0,0) }, }, FuelFillPos = Vector(60,-43,50), FuelType = FUELTYPE_DIESEL, FuelTankSize = 70, FrontHeight = 8, FrontConstant = 40000, FrontDamping = 3500, FrontRelativeDamping = 3500, RearHeight = 8, RearConstant = 40000, RearDamping = 3500, RearRelativeDamping = 3500, FastSteeringAngle = 30, SteeringFadeFastSpeed = 535, TurnSpeed = 4, MaxGrip = 49, Efficiency = 0.68, GripOffset = -2, BrakePower = 20, IdleRPM = 750, LimitRPM = 4200, PeakTorque = 80, PowerbandStart = 1500, PowerbandEnd = 3800, Turbocharged = false, Supercharged = false, PowerBias = 1, EngineSoundPreset = 0, Sound_Idle = "simulated_vehicles/alfaromeo/alfaromeo_idle.wav", Sound_IdlePitch = 0.7, Sound_Mid = "simulated_vehicles/alfaromeo/alfaromeo_low.wav", Sound_MidPitch = 0.7, Sound_MidVolume = 2, Sound_MidFadeOutRPMpercent = 37, -- at wich percentage of limitrpm the sound fades out Sound_MidFadeOutRate = 0.56, --how fast it fades out 0 = instant 1 = never Sound_High = "simulated_vehicles/jeep/jeep_mid.wav", Sound_HighPitch = 1.0, Sound_HighVolume = 9.0, Sound_HighFadeInRPMpercent = 20, Sound_HighFadeInRate = 0.59, Sound_Throttle = "", -- mutes the default throttle sound Sound_ThrottlePitch = 0, Sound_ThrottleVolume = 0, snd_horn = "simulated_vehicles/horn_1.wav", DifferentialGear = 0.45, Gears = {-0.15,0,0.09,0.17,0.28,0.35,0.45} } } list.Set( "simfphys_vehicles", "sim_fphys_pwavia_v2", V )