--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- =============== Dummy Spawn =============== *** Copyright (c) 2012-2015 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. INFO: Used to load spawns for Dummy --------------------------------------------------*/ if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end include('autorun/vj_controls.lua') local vCat = "Half-Life Zombies" -- Category VJ.AddNPC("Gonome","npc_vj_gonome",vCat) VJ.AddNPC("Gonome Security Guard","npc_vj_gonome_cop",vCat) VJ.AddNPC("Gonome Marine","npc_vj_gonome_zecu",vCat) VJ.AddNPC("Gonome (Remake)","npc_vj_gonome_remake",vCat) VJ.AddNPC("Zombie Scientist","npc_vj_zombiesci",vCat) VJ.AddNPC("Zombie Security Guard","npc_vj_zombiecop",vCat) VJ.AddNPC("Zombie Marine","npc_vj_zecu",vCat) VJ.AddNPC("Zombie Scientist(Original)","npc_vj_zombiesci_original",vCat) VJ.AddNPC("Zombie Scientist(Dreamcast)","npc_vj_zombiesci_dc",vCat) VJ.AddNPC("Zombie Security Guard(Original)","npc_vj_zombiecop_original",vCat) VJ.AddNPC("Zombie Marine(Original)","npc_vj_zecu_original",vCat) VJ.AddNPC("Gonome(Original)","npc_vj_gonomeoriginal",vCat) VJ.AddNPC("Headcrab","npc_vj_headcrab",vCat) VJ.AddNPC("Alpha Zombie","npc_vj_zombiealpha",vCat) VJ.AddNPC("Random Zombie Spawner","sent_vj_hlzombie_random_spawner",vCat) VJ.AddNPC("Baby Headcrab","npc_vj_babyheadcrab",vCat) VJ.AddNPC("Grenade Zombie","npc_vj_zombiegrenade",vCat) VJ.AddNPC("Zomnarch","npc_vj_zomnarch",vCat) VJ.AddNPC("Flaming Zombie","npc_vj_zombieflame",vCat) VJ.AddNPC("Armored Zombie","npc_vj_zombiearmor",vCat) VJ.AddNPC("Armored Gonome","npc_vj_gonomearmor",vCat) VJ.AddNPC("Zombie Assassin","npc_vj_zombieassassin",vCat) VJ.AddNPC("Toxic Zombie","npc_vj_toxiczombie",vCat) VJ.AddNPC("Zombie Civilian","npc_vj_zombiecivilian",vCat) VJ.AddNPC("Multilated Zombie","npc_vj_zombiemultilated",vCat) VJ.AddNPC("Giant Zombie","npc_vj_zombiegiant",vCat) VJ.AddNPC("Mutant Zombie","npc_vj_zombiemutant",vCat) VJ.AddNPC("Super Zombie","npc_vj_zombiesuper",vCat) VJ.AddNPC("Crawling Zombie","npc_vj_zombiecrawl",vCat) -- ConVars -- VJ.AddConVar("npc_vj_zombiesci_h",50) VJ.AddConVar("npc_vj_zombiesci_d",10) VJ.AddConVar("npc_vj_zombiecop_h",70) VJ.AddConVar("npc_vj_zombiecop_d",15) VJ.AddConVar("npc_vj_zecu_h",90) VJ.AddConVar("npc_vj_zecu_d",15) VJ.AddConVar("npc_vj_zombiealpha_h",50) VJ.AddConVar("npc_vj_zombiealpha_d",10) VJ.AddConVar("npc_vj_zombiesci_original_h",50) VJ.AddConVar("npc_vj_zombiesci_original_d",10) VJ.AddConVar("npc_vj_zombiecop_original_h",70) VJ.AddConVar("npc_vj_zombiecop_original_d",15) VJ.AddConVar("npc_vj_zecu_original_h",90) VJ.AddConVar("npc_vj_zecu_original_d",15) VJ.AddConVar("npc_vj_gonomeoriginal_h",300) VJ.AddConVar("npc_vj_gonomeoriginal_d",45) VJ.AddConVar("npc_vj_gonomeoriginal_d_leap",30) VJ.AddConVar("npc_vj_gonome_h",300) VJ.AddConVar("npc_vj_gonome_d",45) VJ.AddConVar("npc_vj_gonome_d_leap",30) VJ.AddConVar("npc_vj_headcrab_h",20) VJ.AddConVar("npc_vj_headcrab_leap_d",10) VJ.AddConVar("npc_vj_headcrab_d",10) VJ.AddConVar("npc_vj_zomnarch_h",2000) VJ.AddConVar("npc_vj_zomnarch_d",80) VJ.AddConVar("npc_vj_zombiearmor_h",120) VJ.AddConVar("npc_vj_zombiearmor_d",15) VJ.AddConVar("npc_vj_zombiegrenade_h",90) VJ.AddConVar("npc_vj_zombiegrenade_d",15) VJ.AddConVar("npc_vj_gonomearmor_h",500) VJ.AddConVar("npc_vj_gonomearmor_d",45) VJ.AddConVar("npc_vj_zombieflame_h",50) VJ.AddConVar("npc_vj_zombieflame_d",10) VJ.AddConVar("npc_vj_toxiczombie_h",60) VJ.AddConVar("npc_vj_toxiczombie_d",15) VJ.AddConVar("npc_vj_zombieassassin_h",50) VJ.AddConVar("npc_vj_zombieassassin_d",15) VJ.AddConVar("npc_vj_zombiecivilian_h",50) VJ.AddConVar("npc_vj_zombiecivilian_d",10) VJ.AddConVar("npc_vj_zombiemultilated_h",80) VJ.AddConVar("npc_vj_zombiemultilated_d",15) VJ.AddConVar("npc_vj_zombiegiant_h",1000) VJ.AddConVar("npc_vj_zombiegiant_d",80) VJ.AddConVar("npc_vj_zombiemutant_h",450) VJ.AddConVar("npc_vj_zombiemutant_d",30) VJ.AddConVar("npc_vj_zombiesuper_h",4000) VJ.AddConVar("npc_vj_zombiesuper_d",90) VJ.AddConVar("npc_vj_zombiecrawl_h",150) VJ.AddConVar("npc_vj_zombiecrawl_d",15)