--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local lifetime = 0.1 local inv = 1 / lifetime local lifetime2 = lifetime * 0.6 local inv2 = 1 / lifetime2 local PulserPointofimpact_FractalStructure = Material("sprites/baku_impactor_smoke") function EFFECT:Init(data) local ent = data:GetEntity() local att = data:GetAttachment() if(!IsValid(ent)) then return self:Remove() end self.Scale = math.Rand(0.7, 2) * (data:GetScale() or 1) if(ent:IsWeapon() && ent:IsCarriedByLocalPlayer()) then local ply = ent:GetOwner() if(!ply:ShouldDrawLocalPlayer()) then local vm = ply:GetViewModel() if(IsValid(vm)) then ent = vm end end end self.Entity = ent self.Attachment = att self.DieTime = CurTime() + lifetime self.DieTime2 = CurTime() + lifetime2 local pos = ent:GetAttachment(att).Pos local emitter = ParticleEmitter(pos, false) local norm = ent:GetAttachment(att).Ang:Forward() local max = 5 local imax = 1/max for i = 1, max do local vectorrand = VectorRand() local part = emitter:Add("sprites/flamelet1", pos + norm * (i * 10) ) local vel = (norm + vectorrand * 0.2):GetNormalized() local _i = (max - i) * imax part:SetVelocity(vel * 400) part:SetAngleVelocity(AngleRand()) part:SetDieTime(_i * 0.2 + 0.06) part:SetStartAlpha( 128 ); part:SetEndAlpha( 0 ); part:SetStartSize( 8 * _i * self.Scale); part:SetGravity(Vector(0, 0, 100)) part:SetEndSize( 13 ); part:SetCollide( true ); part:SetRoll(0) part:SetRollDelta(3) part:SetBounce( 0.1 ); part:SetAirResistance( 5 ); part:SetMaterial(PulserPointofimpact_FractalStructure) part:SetColor(128,128,128) /*part = emitter:Add("sprites/flamelet"..math.random(1,4), pos + norm * i * 5) vel = (norm + vectorrand * 0.1):GetNormalized() part:SetVelocity(vel * 200) part:SetAngleVelocity(AngleRand()) part:SetStartSize(5) part:SetEndSize(0) part:SetDieTime(lifetime)*/ end /*for i = 1, 10 do local part = emitter:Add("sprites/light_glow02_add", pos) local vel = (norm + VectorRand() * 0.3):GetNormalized() part:SetVelocity(vel * 400) part:SetColor(255, 128, 0) part:SetDieTime( math.Rand(0.08, 0.3) * self.Scale); part:SetStartAlpha( 255 ); part:SetEndAlpha( 0 ); part:SetStartSize( math.Rand(0.5, 0.8) ); part:SetEndSize( 0 ); part:SetGravity( Vector( 0, 0, -100 ) ); part:SetCollide( true ); part:SetBounce( 0.3 ); part:SetAirResistance( 1 ); end*/ emitter:Finish() end function EFFECT:GetGoodPos() if(!IsValid(self.Entity)) then return Vector(0, 0, 0) end return self.Entity:GetAttachment(self.Attachment).Pos end local MRToFrance_beamSeanTyas = Material("sprites/baku_impactor") local PPK_LoveUnlimited = Material("sprites/flamelet1") local function mulColor(col, num) return Color(col.r * num, col.g * num, col.b * num, col.a * num) end local inv_i = 1 / 7 function EFFECT:Render() if(!IsValid(self.Entity)) then return end local fwd = self.Entity:GetAttachment(self.Attachment).Ang:Forward() local pos = self:GetGoodPos() local _x = (self.DieTime - CurTime()) * inv local _y = math.max((self.DieTime2 - CurTime()) * inv2, 0) render.SetMaterial(MRToFrance_beamSeanTyas) render.DrawBeam(pos, pos + fwd * _x * 30 * self.Scale, 5 * _x * self.Scale, 0.3, 1, Color(255,255,255,255)) local size = 16 * _x * self.Scale render.DrawSprite(pos + fwd * 5, size, size, Color(255,128,0,128 * _y)) render.SetMaterial(PPK_LoveUnlimited) local inirot = self.Scale * 180 for i = 1, 7 do local _i = (7 - i) * inv_i local size2 = _i * _y * 14 local pos = pos + fwd * 3 * i local norm = EyePos() - pos render.DrawQuadEasy(pos, norm, size2, size2, Color(255,255,255,255), inirot + i * 90) end end function EFFECT:Think() if(!IsValid(self.Entity)) then return false end local xpos = self:GetGoodPos() self:SetRenderBoundsWS(xpos, xpos, Vector(1,1,1) * 128) return self.DieTime > CurTime() end