--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] EFFECT.SmokeMat = { [1] = Material( "particle/smokesprites_0001" ), [2] = Material( "particle/smokesprites_0002" ), [3] = Material( "particle/smokesprites_0003" ), [4] = Material( "particle/smokesprites_0004" ), [5] = Material( "particle/smokesprites_0005" ), [6] = Material( "particle/smokesprites_0006" ), [7] = Material( "particle/smokesprites_0007" ), [8] = Material( "particle/smokesprites_0008" ), [9] = Material( "particle/smokesprites_0009" ), [10] = Material( "particle/smokesprites_0010" ), [11] = Material( "particle/smokesprites_0011" ), [12] = Material( "particle/smokesprites_0012" ), [13] = Material( "particle/smokesprites_0013" ), [14] = Material( "particle/smokesprites_0014" ), [15] = Material( "particle/smokesprites_0015" ), [16] = Material( "particle/smokesprites_0016" ), } function EFFECT:Init( data ) local Pos = data:GetOrigin() local Ent = data:GetEntity() local Mag = data:GetMagnitude() self.LifeTime = 0.5 + Mag * 0.5 self.DieTime = CurTime() + self.LifeTime if not IsValid( Ent ) then return end self.Mag = Mag self.Ent = Ent self.Pos = Ent:WorldToLocal( Pos + VectorRand() * 15 ) self.RandomSize = math.Rand( 0.8, 1.6 ) self.Vel = self.Ent:GetVelocity() end function EFFECT:Think() if not IsValid( self.Ent ) then return false end if self.DieTime < CurTime() then return false end self:SetPos( self.Ent:LocalToWorld( self.Pos ) ) return true end function EFFECT:Render() if not IsValid( self.Ent ) or not self.Pos then return end self:RenderSmoke() end function EFFECT:RenderSmoke() local Scale = (self.DieTime - CurTime()) / self.LifeTime local Pos = self.Ent:LocalToWorld( self.Pos ) local InvScale = 1 - Scale local Num = #self.SmokeMat - math.Clamp(math.ceil( Scale * #self.SmokeMat ) - 1,0, #self.SmokeMat - 1) local A = (50 + 100 * (1 - self.Mag)) * Scale local C = (20 + 30 * self.RandomSize * self.Mag) local Size = (25 + 30 * InvScale) * self.RandomSize local Offset = (self.Vel * InvScale ^ 2) * 0.15 render.SetMaterial( self.SmokeMat[ Num ] ) render.DrawSprite( Pos + Vector(0,0,InvScale ^ 2 * (20 + self.Vel:Length() / 25) * self.RandomSize) - Offset, Size, Size, Color( C, C, C, A ) ) end