--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] EFFECT.SmokeMat = { "particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016" } function EFFECT:Init( data ) local pos = data:GetOrigin() local ent = data:GetEntity() if not IsValid( ent ) then return end local dir = data:GetNormal() local emitter = ent:GetParticleEmitter( ent:GetPos() ) local VecCol = (render.GetLightColor( pos + dir ) * 0.5 + Vector(0.3,0.3,0.3)) * 255 for i = 1, 2 do local particle = emitter:Add( self.SmokeMat[ math.random(1,#self.SmokeMat) ] , pos ) if not particle then continue end particle:SetVelocity( VectorRand() * 50 ) particle:SetDieTime( math.Rand(0.5,1.5) ) particle:SetAirResistance( 10 ) particle:SetStartAlpha( 50 ) particle:SetStartSize( 20 ) particle:SetEndSize( 60 ) particle:SetRollDelta( math.Rand(-1,1) ) particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) ) particle:SetGravity( Vector(0,0,5) ) particle:SetCollide( false ) end end function EFFECT:Think() return false end function EFFECT:Render() end