--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] function EFFECT:Init(effectdata) self.wep = effectdata:GetEntity() self.ply = self.wep.Owner end function EFFECT:Think() if !IsValid(self.wep) or !IsValid(self.ply) then return false end self.tr=self.ply:GetEyeTrace() self:SetPos(self.ply:GetShootPos()) self:SetRenderBoundsWS(self:GetPos(),self.tr.HitPos) return self.wep:GetScoped() end local lazerMat = Material("cable/physbeam") local dotMat = Material("sprites/light_glow02_add") function EFFECT:Render() if !self.tr then return end render.SetMaterial(lazerMat) //render.SetColorModulation( number r, number g, number b ) render.DrawBeam(self:GetPos(),self.tr.HitPos,1,0,self:GetPos():Distance(self.tr.HitPos)/300,Color(255,0,0)) cam.Start3D(EyePos(),EyeAngles()) render.SetMaterial(dotMat) render.DrawSprite(self.tr.HitPos, 8, 8, Color(130,190,240)) //color cam.End3D() end