--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Copyright (c) 2018-2020 TFA Base Devs -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. local ang local limit_particle_cv = GetConVar("cl_tfa_fx_muzzlesmoke_limited") local SMOKEDELAY = 1.5 function EFFECT:Init(data) self.WeaponEnt = data:GetEntity() if not IsValid(self.WeaponEnt) then return end self.WeaponEntOG = self.WeaponEnt if limit_particle_cv:GetBool() and self.WeaponEnt:GetOwner() ~= LocalPlayer() then return end self.Attachment = data:GetAttachment() local smokepart = "smoke_trail_tfa" local delay = self.WeaponEnt.GetStatL and self.WeaponEnt:GetStatL("SmokeDelay") or self.WeaponEnt.SmokeDelay if self.WeaponEnt.SmokeParticle then smokepart = self.WeaponEnt.SmokeParticle elseif self.WeaponEnt.SmokeParticles then smokepart = self.WeaponEnt.SmokeParticles[self.WeaponEnt.DefaultHoldType or self.WeaponEnt.HoldType] or smokepart end self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment) if IsValid(self.WeaponEnt:GetOwner()) then if self.WeaponEnt:GetOwner() == LocalPlayer() then if not self.WeaponEnt:IsFirstPerson() then ang = self.WeaponEnt:GetOwner():EyeAngles() ang:Normalize() --ang.p = math.max(math.min(ang.p,55),-55) self.Forward = ang:Forward() else self.WeaponEnt = self.WeaponEnt:GetOwner():GetViewModel() end --ang.p = math.max(math.min(ang.p,55),-55) else ang = self.WeaponEnt:GetOwner():EyeAngles() ang:Normalize() self.Forward = ang:Forward() end end if TFA.GetMZSmokeEnabled == nil or TFA.GetMZSmokeEnabled() then local e = self.WeaponEnt local w = self.WeaponEntOG local a = self.Attachment local tn = "tfasmokedelay_" .. w:EntIndex() .. "_" .. a local sp = smokepart if timer.Exists(tn) then timer.Remove(tn) end e.SmokePCF = e.SmokePCF or {} local _a = w:GetStatL("IsAkimbo") and a or 1 if IsValid(e.SmokePCF[_a]) then e.SmokePCF[_a]:StopEmission() end timer.Create(tn, delay or SMOKEDELAY, 1, function() if not IsValid(e) then return end e.SmokePCF[_a] = CreateParticleSystem(e, sp, PATTACH_POINT_FOLLOW, a) if IsValid(e.SmokePCF[_a]) then e.SmokePCF[_a]:StartEmission() end end) end end function EFFECT:Think() return false end function EFFECT:Render() end