--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Base = "arccw_ammo" ENT.RenderGroup = RENDERGROUP_TRANSLUCENT ENT.PrintName = "Plinking Ammo (Large)" ENT.Category = "ArcCW - Ammo" ENT.Spawnable = true ENT.Model = "models/items/arccw/plinking_ammo.mdl" ENT.Scale = 1.5 ENT.AmmoType = "plinking" ENT.AmmoCount = 500 ENT.DetonationDamage = 10 ENT.DetonationRadius = 128 ENT.DetonationSound = nil DEFINE_BASECLASS(ENT.Base) function ENT:DetonateRound() BaseClass.DetonateRound(self) self:EmitSound("weapons/pistol/pistol_fire2.wav", 70, 175, 0.8) end