--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Base = "arccw_uc_40mm_he" ENT.PrintName = "40mm Smoke Grenade" ENT.GrenadeDamage = 50 ENT.GrenadeRadius = 150 ENT.ExplosionEffect = false ENT.Scorch = false function ENT:DoDetonation() local effectdata = EffectData() effectdata:SetOrigin(self:GetPos()) if self:WaterLevel() >= 1 then util.Effect("WaterSurfaceExplosion", effectdata) self:EmitSound("weapons/underwater_explode3.wav", 125, 100, 1, CHAN_AUTO) else effectdata:SetMagnitude(4) effectdata:SetScale(1) effectdata:SetRadius(4) effectdata:SetNormal(self:GetVelocity():GetNormalized()) util.Effect("Sparks", effectdata) self:EmitSound("physics/metal/metal_box_break1.wav", 100, 200, 0.5) end -- TODO: these sounds need to be replaced (dependency)! self:EmitSound("weapons/arccw/smokegrenade/smoke_emit.wav", 90, 100, 1, CHAN_AUTO) local cloud = ents.Create( "arccw_smoke" ) if !IsValid(cloud) then return end cloud:SetPos(self:GetPos()) cloud:Spawn() end