--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() DEFINE_BASECLASS( "base_light" ) ENT.Spawnable = true ENT.AdminOnly = false ENT.PrintName = "Light" ENT.Category = "Render" function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "ActiveState", { KeyName = "activestate", Edit = { type = "Boolean", title = "Enable", order = 1, category = "Main" } } ) self:NetworkVar( "Bool", 1, "DrawHelper", { KeyName = "drawhelper", Edit = { type = "Boolean", title = "Draw Helper", order = 9, category = "Render" } } ) self:NetworkVar( "Bool", 2, "DrawSprite", { KeyName = "drawsprite", Edit = { type = "Boolean", title = "Draw Sprite", order = 8, category = "Render" } } ) self:NetworkVar( "Bool", 3, "LightModels", { KeyName = "lightmodels", Edit = { type = "Boolean", title = "Light Models", order = 6, category = "Effect" } } ) self:NetworkVar( "Bool", 4, "LightWorld", { KeyName = "lightworld", Edit = { type = "Boolean", title = "Light World", order = 7, category = "Effect" } } ) self:NetworkVar( "Float", 0, "LightSize", { KeyName = "lightsize", Edit = { type = "Float", min = 0, max = 1024, title = "Size", order = 4, category = "Light" } } ) self:NetworkVar( "Int", 0, "Brightness", { KeyName = "brightness", Edit = { type = "Int", min = -12, max = 12, title = "Brightness", order = 3, category = "Light" } } ) self:NetworkVar( "Int", 1, "LightStyle", { KeyName = "lightstyle", Edit = { type = "Combo", values = { [ "Normal" ] = 0, [ "Fluorescent flicker" ] = 10, [ "Slow, strong pulse" ] = 2, [ "Slow pulse, noblack" ] = 11, [ "Gentle pulse" ] = 5, [ "Flicker A" ] = 1, [ "Flicker B" ] = 6, [ "Candle A" ] = 3, [ "Candle B" ] = 7, [ "Candle C" ] = 8, [ "Fast strobe" ] = 4, [ "Slow strobe" ] = 9, [ "Underwater light mutation" ] = 12 }, title = "Style Preset", order = 5, category = "Light" } } ) self:NetworkVar( "Vector", 0, "LightColor", { KeyName = "lightcolor", Edit = { type = "RGBColor", title = "Color", order = 2, category = "Light" } } ) if ( SERVER ) then self:SetActiveState( true ) self:SetDrawHelper( true ) self:SetDrawSprite( true ) self:SetLightModels( true ) self:SetLightWorld( true ) self:SetBrightness( 0 ) self:SetLightSize( 512 ) self:SetLightStyle( 0 ) self:SetLightColor( Vector( 255, 255, 255 ) ) end end cleanup.Register( "advlights_cheap_lights" ) if ( SERVER ) then function ENT:Initialize() BaseClass.Initialize( self ) end function ENT:SpawnedInSandbox( ply ) ply:AddCleanup( "advlights_cheap_lights", self ) end function ENT:SpawnFunction( ply, tr, ClassName ) if ( not tr.Hit ) then return end local ent = ents.Create( ClassName ) ent:SetPos( tr.HitPos + ( tr.HitNormal * 32 ) ) ent:Spawn() ent:Activate() ent:SpawnedInSandbox( ply ) return ent end duplicator.RegisterEntityClass( "cheap_light", function( ply, data ) local ent = duplicator.GenericDuplicatorFunction( ply, data ) if ( not IsValid( ent ) ) then return end ent:SpawnedInSandbox( ply ) return ent end, "Data" ) function ENT:CanTool( ply, trace, name ) if ( name == "colour" ) then self:colour_tool( ply, trace ) return false elseif ( name == "light" ) then self:light_tool( ply, trace ) return false end return true end end if ( CLIENT ) then language.Add( "Cleanup_advlights_cheap_lights", "AdvLights: Lights" ) language.Add( "Cleaned_advlights_cheap_lights", "Cleaned up all Lights" ) function ENT:Initialize() self.PixVis = util.GetPixelVisibleHandle() end function ENT:Think() if ( not self:GetActiveState() ) then return end local dlight = DynamicLight( self:EntIndex() ) if ( dlight ) then local c = self:GetLightColor() local s = self:GetLightSize() dlight.pos = self:GetPos() dlight.r = self:ColorC( c.x ) dlight.g = self:ColorC( c.y ) dlight.b = self:ColorC( c.z ) dlight.brightness = self:GetBrightness() dlight.decay = s * 5 dlight.size = s dlight.dietime = CurTime() + 1 dlight.nomodel = ( not self:GetLightModels() ) dlight.noworld = ( not self:GetLightWorld() ) dlight.style = self:GetLightStyle() end end local spritemat = Material( "sprites/light_ignorez" ) local helpermat = Material( "sprites/helper_tri" ) function ENT:Draw() if ( ( halo.RenderedEntity() ~= self ) and self:GetActiveState() and self:GetDrawSprite() ) then local pos = self:GetPos() local Visible = util.PixelVisible( pos, 4, self.PixVis ) if ( ( Visible ) and ( Visible > 0.1 ) ) then local c = self:GetLightColor() local i = self:GetBrightness() local s = ( ( i + 13 ) / 13 ) ^ 2 * 32 s = s * Visible render.SetMaterial( spritemat ) render.DrawSprite( pos, s, s, Color( self:ColorC( c.x ), self:ColorC( c.y ), self:ColorC( c.z ), math.Round( Visible * 255 ) ) ) end end if ( ( not self:Camera() ) and self:GetDrawHelper() ) then local pos = self:GetPos() local ang = self:GetAngles() local fw = ang:Forward() local ri = ang:Right() local up = ang:Up() render.SetMaterial( helpermat ) render.DrawBeam( pos + ( fw * 2 ), pos + ( fw * 4 ), 0.5, 1, 0, self.c_r ) render.DrawBeam( pos + ( fw * -2 ), pos + ( fw * -4 ), 0.5, 1, 0, self.c_c ) render.DrawBeam( pos + ( ri * 2 ), pos + ( ri * 4 ), 0.5, 1, 0, self.c_g ) render.DrawBeam( pos + ( ri * -2 ), pos + ( ri * -4 ), 0.5, 1, 0, self.c_m ) render.DrawBeam( pos + ( up * 2 ), pos + ( up * 4 ), 0.5, 1, 0, self.c_b ) render.DrawBeam( pos + ( up * -2 ), pos + ( up * -4 ), 0.5, 1, 0, self.c_y ) end end end