--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Base = "ent_mannable_bakubase" ENT.PrintName = "AR3" ENT.Category = "Jakub Baku Emplacements" ENT.Spawnable = true ENT.AdminOnly = false if(SERVER) then ENT.ShootDelay = 0.075 ENT._DoNetworking = true ENT._HideGunModel = false ENT._PitchOffset = 10 function ENT:DoInit() self:BakuRegisterMannable() self.ShootDelay = 0.075 self._DoNetworking = true self._HideGunModel = false self._PitchOffset = 10 end function ENT:DoImpactEffect(tr, _dmg) local ef = EffectData() ef:SetOrigin(tr.HitPos + tr.HitNormal * 2) ef:SetNormal(tr.HitNormal) ef:SetScale(1) util.Effect("AR2Impact", ef) return true end function ENT:DoShoot(dest) local bullet = { TracerName = "AR2Tracer", Damage = 26, Force = 5, Spread = Vector(1, 1, 0) * 0.02, Src = self:GetAttachment(1).Pos, Dir = dest, Attacker = self._User, Inflictor = self, Callback = function(_att, _tr, _dmg) if(_tr.Entity:IsPlayer() or _tr.Entity:IsVehicle()) then _dmg:SetDamage(8) end _dmg:SetDamageType(DMG_AIRBOAT) end } self:FireBullets(bullet) self:EmitSound("Weapon_AR2.NPC_Single") local ef = EffectData() ef:SetEntity(self) ef:SetAttachment(1) ef:SetFlags(5) util.Effect("MuzzleFlash", ef) end else function ENT:OnActivateGun() end function ENT:OnDeactivateGun() end local glow = Material("sprites/combine_cannon_glow") function ENT:DoDraw() if(self._Active) then render.SetMaterial(glow) render.DrawSprite(self:GetAttachment(1).Pos, 40, 32) end end end